Hi, I'm Cristian Paradiso, a Senior Cinematic Camera Artist with a solid background in filmmaking and a passion for narrative-driven storytelling in AAA games. I thrive on merging creative vision with technical precision to bring immersive cinematic experiences to life. Collaboration is key to my work, and I enjoy working closely with cross-department teams to enhance player engagement through powerful visual narratives. With over six years of experience using Unreal Engine and a wealth of expertise in camera animation, sequencing, and mocap direction, I bring strong visual instincts and a great sense of story to every project I work on. I look forward to continuing to craft compelling stories that captivate audiences in both film and gaming.

Cristian Paradiso

Hi, I'm Cristian Paradiso, a Senior Cinematic Camera Artist with a solid background in filmmaking and a passion for narrative-driven storytelling in AAA games. I thrive on merging creative vision with technical precision to bring immersive cinematic experiences to life. Collaboration is key to my work, and I enjoy working closely with cross-department teams to enhance player engagement through powerful visual narratives. With over six years of experience using Unreal Engine and a wealth of expertise in camera animation, sequencing, and mocap direction, I bring strong visual instincts and a great sense of story to every project I work on. I look forward to continuing to craft compelling stories that captivate audiences in both film and gaming.

Available to hire

Hi, I’m Cristian Paradiso, a Senior Cinematic Camera Artist with a solid background in filmmaking and a passion for narrative-driven storytelling in AAA games. I thrive on merging creative vision with technical precision to bring immersive cinematic experiences to life. Collaboration is key to my work, and I enjoy working closely with cross-department teams to enhance player engagement through powerful visual narratives.

With over six years of experience using Unreal Engine and a wealth of expertise in camera animation, sequencing, and mocap direction, I bring strong visual instincts and a great sense of story to every project I work on. I look forward to continuing to craft compelling stories that captivate audiences in both film and gaming.

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Work Experience

Senior Cinematic Artist at Ballistic Moon
January 1, 2024 - Present
Worked as a Senior Cinematic Artist on the UNTIL DAWN REMAKE project, focusing on delivering high-quality, narrative-driven cinematics with expertise in camera animation, sequencing, mocap, and cinematic storytelling.
Senior Cinematic Artist at Antimatter Games
December 31, 2023 - July 12, 2025
Led cinematic artistry for IGI ORIGIN, utilizing strong filmmaking foundations and technical skills to create engaging camera animations and sequences that enhance gameplay experience.
Cinematic Camera Artist at Supermassive Games
December 31, 2022 - July 12, 2025
Contributed as a Cinematic Camera Artist across several projects including DIRECTOR 8020, THE DEVIL IN ME, THE QUARRY, HOUSE OF ASHES, and LITTLE HOPE, delivering cinematic storytelling with mocap direction, camera animation, and sequencing in Unreal Engine.
Cinematographer at Feature Films (WCH / CHRISTMAS AT DRACULA)
December 31, 2017 - July 12, 2025
Served as cinematographer on feature films, managing camera operation and visual storytelling to support narrative development in film projects.
Director of Photography at BetheFox (NHS PARAMEDICS)
December 31, 2018 - July 12, 2025
Directed photography for the NHS PARAMEDICS video project, overseeing visual composition and lighting to create impactful footage.
Video Editor at TV Production, London (SILENT LOSS HIDDEN TRUTH) & VOX Media (TRIG ENERGY)
December 31, 2018 - July 12, 2025
Edited video content, ensuring smooth narrative flow and editing precision for multiple media productions.
Camera Operator at Cork Film Festival
December 31, 2014 - July 12, 2025
Operated cameras for the Cork Film Festival, capturing footage to meet the visual requirements of the festival's productions.
DP/Editor at Blow-Ins Documentary
December 31, 2015 - July 12, 2025
Directed photography and edited the Blow-Ins Documentary, which won the Immigration Film Festival award.
Director of Photography at Filmarmoniki Productions (THIS TIME IN EUROPE)
December 31, 2014 - July 12, 2025
Handled director of photography duties for This Time in Europe, managing visual aspects across the production.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet