I am a detail-oriented Environment Artist dedicated to crafting immersive and visually captivating game worlds. With expertise in Maya, 3DS Max, ZBrush, and Substance Designer/Painter, I focus on both stylized and realistic environment modeling. My experience includes building modular assets and optimizing them for performance, as well as collaborating effectively across disciplines.
I am passionate about delivering high-quality, production-ready environments that enhance gameplay and player immersion. I have supported numerous projects by designing environments, creating textures, and coordinating with technical and animation teams to ensure seamless integration and performance.
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