2-paragraph first-person bio, friendly tone

Cristina Martinez Gracia

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Generalist at Shelley Manor ESAT | Tiny Terrors
December 31, 2024 - July 13, 2025
Worked as a 3D Generalist contributing to the creation of game environments and props. Applied skills in modeling, texturing, material creation, lighting, and level art to develop high-quality assets for projects including Shelley Manor.
Climbing Coach at C. N. Helios
December 31, 2021 - July 13, 2025
Provided coaching and training for climbing enthusiasts, focusing on technique improvement and safety guidelines to help clients achieve their fitness and climbing goals.
3D Environment / Prop Artist at Independent / Freelance
January 1, 2023 - December 31, 2024
Created 3D environment props and assets, optimized assets for real-time pipelines, and collaborated with art leads on asset integration across modeling, texturing, lighting and materials.
3D Generalist at Tiny Terrors
January 1, 2020 - December 31, 2021
Contributed to modeling, texturing, lighting and rendering for animation sequences; collaborated with team to deliver assets on schedule.

Education

Bachelor of Game Art at Sheffield Hallam University
September 10, 2024 - June 1, 2025
HND in Creative Media Production at Escuela Superior de Arte y Tecnología, Valencia
September 1, 2021 - July 10, 2025
Higher Technician Diploma in Animation at Escuela de Arte de Zaragoza
September 1, 2019 - June 10, 2022
Bachelor's Degree in Game Art at Sheffield Hallam University
January 11, 2030 - February 23, 2026
HND in Creative Media Production at Escola Superior de Arte e Tecnologia, Valencia
January 11, 2030 - February 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet
    paper 3D Generalist - Shelley Manor

    I worked as a 3D Generalist, creating 2D concepts and modeling both assets and characters, while also taking on animation responsibilities. Additionally, I was in charge of the lighting for the entire game, working with Lumen in UE5.

    We collaborated as a team of students to develop a video game with a high level of professionalism. Over the course of approximately 10 months, I contributed to a team of 18 individuals in the creation of Shelley Manor.

    Thanks to the collaborative effort, we successfully released the game on Steam. It has since been selected for several awards, winning Best Student Game at Gamescom Latam 2025.

    Project Breakdown: https://www.twine.net/signin
    On Steam: https://www.twine.net/signin