- Practical game designer with full-cycle development experience on both narrative-driven and system-based gameplay projects - Skilled at translating creative concepts into executable systems and delivering playable results under tight schedules - Experienced in coordinating cross-functional teams across design and production - Solid background in gameplay system design, technical pipelines, environment art, and level design - Proven ability to optimize workflows and lead both design and technical production teams - Seeking opportunities to contribute reliable, hands-on design and production skills to studios that value responsibility and execution

Guangyi Chen

- Practical game designer with full-cycle development experience on both narrative-driven and system-based gameplay projects - Skilled at translating creative concepts into executable systems and delivering playable results under tight schedules - Experienced in coordinating cross-functional teams across design and production - Solid background in gameplay system design, technical pipelines, environment art, and level design - Proven ability to optimize workflows and lead both design and technical production teams - Seeking opportunities to contribute reliable, hands-on design and production skills to studios that value responsibility and execution

Available to hire
  • Practical game designer with full-cycle development experience on both narrative-driven and system-based gameplay projects
  • Skilled at translating creative concepts into executable systems and delivering playable results under tight schedules
  • Experienced in coordinating cross-functional teams across design and production
  • Solid background in gameplay system design, technical pipelines, environment art, and level design
  • Proven ability to optimize workflows and lead both design and technical production teams
  • Seeking opportunities to contribute reliable, hands-on design and production skills to studios that value responsibility and execution
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Language

English
Fluent

Work Experience

Technical Game Designer at Veer Studio
April 30, 2025 - July 14, 2025
Led core gameplay design from prototype to implementation for 'Rerender,' a logistics and settlement builder game developed in Unreal Engine by a 10-person team. Created medium-scale open worlds and linear levels that matched narrative and mood. Directed narrative design focused on emotional engagement and atmosphere. Managed programming team to develop major system modules and ensured stable 60fps performance. Authored technical documentation to standardize asset creation and motion capture pipelines for cross-team collaboration. Showcased game at PAX Expo and IGDA Game Expo.
Level Designer at LHYB Studio
June 30, 2023 - July 14, 2025
Led level design, scripting, and optimization for 'Red Requiem: Liberation,' a narrative-driven FPS. Established design standards, layout and flow, and balanced pacing and combat immersion with tactical combat integrated through scripting and AI tuning. Spearheaded level blockouts and performance testing using Source SDK's VVIS tool to maintain high FPS and resolved technical issues. Collaborated with designers, writers, and artists to align narrative, gameplay, and art style. Achieved over 15K video views and 2.9K downloads with a 7/10 rating.
Game Designer / Level Designer at KC Embers
April 30, 2024 - July 14, 2025
Designed and delivered all 7 levels of 'Zenatria,' a tower-defense game focused on strategic positioning and environmental interaction. Planned levels through 2D maps, diagrams, and documentation to vary combat pacing and balance difficulty and resource curves. Collaborated with programmers to implement mechanics that enhance player engagement and created dynamic, interactive maps for diverse tactical experiences.
Post-Production Artist at Guangzhou Cuiying Culture Communication
July 31, 2021 - July 14, 2025
Managed full-cycle video production for commercial and promotional projects, including planning, on-site filming, drone operations, post-editing, color correction, VFX, and packaging for the film 'Warm Ocean'. Coordinated with directors and sound designers under tight deadlines to unify visual tone.

Education

MFA at Clark University
September 1, 2023 - May 31, 2025
BFA at Art & Culture College of Tianjin University of Sport
September 1, 2013 - June 30, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet