I am a creative and detail-oriented UX Designer and Game Developer with a strong foundation in game design and a track record of 10 years across AAA, mobile, and indie game development. I excel at crafting intuitive user experiences that balance player engagement with functional design, from early wireframes in Figma to hands-on prototyping in Unity, Unreal, and Godot. I own features end-to-end, including complex systems such as looting, inventory, and user-generated content tools. I collaborate across QA, Localization, and User Research to ensure polished, accessible, and globally ready game experiences. I am a passionate advocate for accessibility and inclusive design, with a keen eye for interaction flow and player psychology.

Josh DeWolfe

I am a creative and detail-oriented UX Designer and Game Developer with a strong foundation in game design and a track record of 10 years across AAA, mobile, and indie game development. I excel at crafting intuitive user experiences that balance player engagement with functional design, from early wireframes in Figma to hands-on prototyping in Unity, Unreal, and Godot. I own features end-to-end, including complex systems such as looting, inventory, and user-generated content tools. I collaborate across QA, Localization, and User Research to ensure polished, accessible, and globally ready game experiences. I am a passionate advocate for accessibility and inclusive design, with a keen eye for interaction flow and player psychology.

Available to hire

I am a creative and detail-oriented UX Designer and Game Developer with a strong foundation in game design and a track record of 10 years across AAA, mobile, and indie game development. I excel at crafting intuitive user experiences that balance player engagement with functional design, from early wireframes in Figma to hands-on prototyping in Unity, Unreal, and Godot.

I own features end-to-end, including complex systems such as looting, inventory, and user-generated content tools. I collaborate across QA, Localization, and User Research to ensure polished, accessible, and globally ready game experiences. I am a passionate advocate for accessibility and inclusive design, with a keen eye for interaction flow and player psychology.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

UX Designer for The Division: Heartland at Ubisoft Toronto
December 31, 2024 - July 14, 2025
Designed core gameplay systems, including looting, crafting, and inventory flows optimized for clarity, pacing, and player feedback. Led a major overhaul of the collectibles and vanity systems to improve player engagement aligned with the creative direction. Collaborated across studios to enhance co-op experience and reduce friction in multiplayer onboarding.
UX Designer for an Unannounced Project at Ubisoft Toronto
December 31, 2023 - July 14, 2025
Spearheaded UX design of scalable filtering and sorting mechanics applied across inventory, marketplace, and user-generated content (UGC) systems. Created player-friendly UGC workflows supporting creative freedom within technical constraints. Developed UX patterns for server callbacks, latency handling, and error messaging to improve usability and player trust in online interactions.
Development Tester (UI Specialist) for Far Cry 6 at Ubisoft Toronto
December 31, 2022 - July 14, 2025
Partnered with designers and engineers to identify UX/UI issues and maintain visual and interaction consistency across platforms. Built internal tools to reduce UI bug reporting time and accelerate iteration speed during development sprints. Supported accessibility testing for colorblindness, motor skills, and screen reader compatibility.
Development Tester for Watch Dogs: Legion at Ubisoft Toronto
December 31, 2020 - July 14, 2025
Played a pivotal role in QA for UX-focused systems, ensuring UI elements met localization, compliance, and design standards worldwide. Collaborated closely with User Research to gather feedback and validate design hypotheses through iterative playtesting.
Game Developer at SHG Studios
December 31, 2016 - July 14, 2025
Designed and implemented responsive UI for mobile games on iOS and Android using Unity, ensuring seamless player experience. Rapidly prototyped new game mechanics and feature concepts to meet tight production cycles. Integrated RESTful APIs into gameplay systems supporting dynamic content and live events.
Game Developer Intern at SHG Studios
December 31, 2013 - July 14, 2025
Developed and shipped mobile games for Android and iOS using Adobe AIR and Flex SDK, contributing across the full development lifecycle. Assisted with game design, front-end programming, QA testing, plugin integration, and app store deployment. Worked closely with senior developers optimizing performance and user experience.
UX Designer at Ubisoft Toronto
December 31, 2024 - October 14, 2025
Designed core gameplay systems including looting, crafting, and inventory flows; led overhaul of collectibles and vanity systems; collaborated across studios to align co-op with UX best practices and reduce multiplayer onboarding friction.
UX Designer at Ubisoft Toronto
December 31, 2023 - October 14, 2025
Spearheaded the UX design of scalable filtering and sorting mechanics for inventory, marketplace, and UGC; created player-friendly UGC workflows; defined UX patterns for server callbacks, latency handling, and error messaging to boost usability and trust online.
Development Tester (UI Specialist) at Ubisoft Toronto
December 31, 2022 - October 14, 2025
Partnered with designers and engineers to identify UX/UI issues and maintain visual and interaction consistency; built internal tools to reduce UI bug reporting time and accelerate iteration; supported accessibility testing for colorblindness, motor skills, and screen readers.
Development Tester at Ubisoft Toronto
December 31, 2020 - October 14, 2025
QA for UX-focused systems; ensured UI elements met localization, compliance, and design standards; collaborated with User Research to validate design hypotheses through iterative playtesting.
Game Developer at SHG Studios
December 31, 2016 - October 14, 2025
Designed and implemented responsive UI for mobile games using Unity; rapidly prototyped new game mechanics; integrated RESTful APIs to support dynamic content and live events.
Game Developer Intern at SHG Studios
December 31, 2013 - October 14, 2025
Developed and shipped mobile games for Android and iOS using Adobe AIR and the Flex SDK; contributed to game design, front-end programming, QA testing, plugin integration, and app store deployment.
UX Designer at Ubisoft Toronto
January 1, 2024 - October 14, 2025
Designed core gameplay systems, including looting, crafting, and inventory flows, optimized for clarity, pacing, and player feedback. Led a major overhaul of the collectibles and vanity systems to support a shift in the game's creative direction, improving player engagement. Collaborated across studios to align co-op experience with UX best practices and reduce friction in multiplayer onboarding.
UX Designer at Ubisoft Toronto
January 1, 2023 - October 14, 2025
Spearheaded the UX design of scalable filtering and sorting mechanics used across multiple in-game systems (inventory, marketplace, UGC). Created player-friendly UGC workflows that supported creative freedom while aligning with technical constraints. Developed clear UX patterns for server callbacks, latency handling, and error messaging—enhancing usability and player trust in online interactions.
Development Tester (UI Specialist) at Ubisoft Toronto
January 1, 2022 - October 14, 2025
Partnered closely with designers and engineers to identify UX/UI issues and maintain visual and interaction consistency across all platforms. Built internal tools that reduced UI bug reporting time and improved iteration speed across development sprints. Supported accessibility testing efforts, helping the team refine features for colorblindness, motor skills, and screen reader compatibility.
Development Tester at Ubisoft Toronto
January 1, 2020 - October 14, 2025
QA for UX-focused systems; ensured UI elements met localization, compliance, and design standards across regions. Worked closely with the User Research team to gather feedback and validate design hypotheses through iterative playtesting.
Game Developer at SHG Studios
January 1, 2016 - October 14, 2025
Designed and implemented responsive UI for mobile games, rapidly prototyped new game mechanics, and integrated RESTful APIs into gameplay to support dynamic content and live events.
Game Developer Intern at SHG Studios
January 1, 2013 - October 14, 2025
Developed and shipped mobile games for Android and iOS using Adobe AIR; contributed to game design, front-end programming, QA testing, plugin integration, and app store deployment.

Education

Diploma at triOs College
January 1, 2013 - December 31, 2013
Diploma (Honours) in Video Game Design & Development at TriOs College
January 11, 2030 - October 14, 2025
Diploma (Honours) in Video Game Design & Development at Trios College
January 11, 2030 - October 14, 2025

Qualifications

Diploma (Honours) in Video Game Design & Development
January 11, 2030 - October 14, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment