I am a creative and detail-oriented UX Designer and Game Developer with a strong foundation in game design and a track record of 10 years across AAA, mobile, and indie game development. I excel at crafting intuitive user experiences that balance player engagement with functional design, from early wireframes in Figma to hands-on prototyping in Unity, Unreal, and Godot.
I own features end-to-end, including complex systems such as looting, inventory, and user-generated content tools. I collaborate across QA, Localization, and User Research to ensure polished, accessible, and globally ready game experiences. I am a passionate advocate for accessibility and inclusive design, with a keen eye for interaction flow and player psychology.
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