I'm an innovative Game Programmer with a passion for creating immersive gaming experiences and solving technical challenges. I specialize in C++, Blueprints, Combat Design, UI Programming, and AI development using the Unreal Engine. I thrive on delivering high-quality gameplay mechanics and enjoy collaborating closely with designers, artists, and sound engineers to bring games to life. In my spare time, I love exploring new technologies, writing plugins, and experimenting with combat mechanics. Aside from my professional work, I have a keen interest in a wide range of video games, especially RPGs, and look forward to the release of Borderlands 4 more than any other upcoming game.

Ibrahim Akinde

I'm an innovative Game Programmer with a passion for creating immersive gaming experiences and solving technical challenges. I specialize in C++, Blueprints, Combat Design, UI Programming, and AI development using the Unreal Engine. I thrive on delivering high-quality gameplay mechanics and enjoy collaborating closely with designers, artists, and sound engineers to bring games to life. In my spare time, I love exploring new technologies, writing plugins, and experimenting with combat mechanics. Aside from my professional work, I have a keen interest in a wide range of video games, especially RPGs, and look forward to the release of Borderlands 4 more than any other upcoming game.

Available to hire

I’m an innovative Game Programmer with a passion for creating immersive gaming experiences and solving technical challenges. I specialize in C++, Blueprints, Combat Design, UI Programming, and AI development using the Unreal Engine. I thrive on delivering high-quality gameplay mechanics and enjoy collaborating closely with designers, artists, and sound engineers to bring games to life.

In my spare time, I love exploring new technologies, writing plugins, and experimenting with combat mechanics. Aside from my professional work, I have a keen interest in a wide range of video games, especially RPGs, and look forward to the release of Borderlands 4 more than any other upcoming game.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Senior Game Programmer at Universi
February 28, 2025 - July 15, 2025
Developed the Darkflow IP using C++ and Blueprints, contributing to the core technical foundation of the project. Held responsibility across multiple development domains, including Combat, AI, and UI, ensuring cohesive functionality and gameplay experience. Optimized game code to enhance performance and ensure efficient resource utilization across systems. Actively participated in team brainstorming sessions, offering input on design enhancements and technical solutions. Ensured adherence to industry regulations and standards throughout all content creation processes. Delivered ongoing technical support to team members throughout the development lifecycle, addressing and resolving implementation issues. Conducted research on cutting-edge technologies and emerging trends in game development to inform project improvements. Collaborated cross-functionally with designers, artists, animators, and sound engineers to bring game features to life. Integrated third-party libraries into the proje
Senior UI Developer at HYPERSONIC LABS, INC.
January 31, 2024 - July 15, 2025
Successfully implemented User Interface (UI) designs within Unreal Engine, resulting in enhanced user experiences and improved interaction flow. Ensured seamless integration of UI elements to deliver an engaging, user-friendly interface aligned with project requirements. Collaborated closely with the design team to transform creative concepts into fully functional UI solutions within the Unreal Engine environment. Contributed to the development of visually appealing and intuitive UI layouts that significantly improved overall user satisfaction. Maintained a strong commitment to upholding design specifications and delivering a consistent, high-quality user experience across all interface components. Actively participated in Quality Assurance (QA) sessions, identifying and resolving UI-related bugs to support smooth functionality and polished presentation.
UI Developer at Omeda Studios
April 30, 2022 - July 15, 2025
Led the successful implementation of multiple User Interface modules, including front-end menus, HUD elements, animations, transitions, UI materials, as well as visual and sound effects, ensuring consistent quality and user engagement. Actively contributed to the development and refinement of front-end components across diverse game modes, such as Home, Options, Friends, Roster, and Character Details, delivering a polished and seamless user experience.
Combat Design Consultant at Eddaheim
February 28, 2021 - July 15, 2025
Performed in-depth analyses of combat scenarios, driving the optimization of resource allocation and enhancing overall operational efficiency. Contributed significantly to the evaluation of emerging technologies and trends, maintaining a forward-looking approach in advancing combat design methodologies. Provided strategic insights during key decision-making processes, resulting in more informed and impactful choices across combat design initiatives. Ensured all combat design projects adhered to current industry standards and regulations by consistently maintaining up-to-date knowledge of compliance requirements.
UI Developer at U24 Solutions
September 30, 2020 - July 15, 2025
Engineered and developed a highly modular user interface framework, enabling seamless integration with the Cradle of Sins VR MOBA project. Led the end-to-end implementation of the user interface, transforming initial concepts into a fully polished and production-ready system.
UI Developer at ER Studios - Remote
February 29, 2020 - July 15, 2025
Improved user interface design by developing intuitive navigation structures and interactive elements, leading to increased user engagement. Diagnosed and resolved complex frontend issues to ensure seamless functionality and deliver a consistently bug-free user experience. Applied modern web technologies and industry best practices to uphold high code quality standards and enhance overall application reliability. Played a key role in user-centered design enhancements, significantly improving the application's usability and intuitiveness.
Senior Game Programmer at Universi
February 28, 2025 - July 17, 2025
Utilized C++ and Blueprints in developing the Darkflow IP. Responsible for various sectors of development including Combat, AI, and UI. Optimized code for efficient resource utilization, participated in brainstorming sessions on design improvements, ensured compliance with industry content regulations, and provided technical support during development cycles. Collaborated with designers, artists, animators, and sound engineers. Integrated third-party libraries via APIs and researched cutting-edge game development technologies.
Senior UI Developer at Hypersonic Labs, Inc.
January 31, 2024 - July 17, 2025
Implemented User Interface designs in Unreal Engine to enhance user experiences and ensured seamless integration of UI elements creating engaging and user-friendly interfaces. Collaborated with design teams to realize creative visions within Unreal Engine. Contributed to visually appealing, intuitive UI that improved overall satisfaction. Participated in QA sessions for bug detection.
UI Developer at Omeda Studios
April 30, 2022 - July 17, 2025
Oversaw the implementation of various User Interface modules including front-end menus, HUD elements, animations, transitions, UI materials, and visual and sound effects. Developed and enhanced frontend components for game modes such as Home, Options, Friends, Roster, and Character Details ensuring seamless user experience.
Combat Design Consultant at Eddaheim
February 28, 2021 - July 17, 2025
Conducted comprehensive analyses of combat scenarios optimizing resource allocation and operational efficiency. Evaluated emerging technologies and trends in combat design. Provided strategic insights to support informed decision-making. Maintained compliance with industry standards and regulations in combat design projects.
UI Developer at U24 Solutions
September 30, 2020 - July 17, 2025
Designed and constructed a highly modular UI framework ensuring seamless integration with Cradle of Sins VR MOBA. Executed full implementation from concept to final polished version.
UI Developer at ER Studios
February 29, 2020 - July 17, 2025
Enhanced user interface design by creating intuitive navigation and interactive elements, resulting in increased user engagement. Troubleshot and resolved complex frontend issues to ensure seamless functionality and bug-free experience. Implemented modern web technologies and best practices to maintain quality and reliability while improving user-friendliness and intuitiveness.

Education

Bachelor of Science (B.Sc.) at Crescent University
January 1, 2014 - December 31, 2014
Bachelor of Science (B.Sc.) at Crescent University
January 1, 2014 - December 31, 2014

Qualifications

MTA: Networking Fundamentals
January 1, 2016 - December 31, 2016
Microsoft Technology Associate
January 11, 2030 - July 15, 2025
MTA: Networking Fundamentals
January 1, 2016 - December 31, 2016

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics