I’m an innovative Game Programmer with a passion for creating immersive gaming experiences and solving technical challenges. I specialize in C++, Blueprints, Combat Design, UI Programming, and AI development using the Unreal Engine. I thrive on delivering high-quality gameplay mechanics and enjoy collaborating closely with designers, artists, and sound engineers to bring games to life.
In my spare time, I love exploring new technologies, writing plugins, and experimenting with combat mechanics. Aside from my professional work, I have a keen interest in a wide range of video games, especially RPGs, and look forward to the release of Borderlands 4 more than any other upcoming game.
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