I am a skilled 3D Environment Artist with over 5 years of experience in the VFX film industry. Throughout my career, I have worked on creating detailed and realistic environment scenes by combining skills in modeling, texturing, lighting, and compositing. I have strong expertise in industry-standard tools like Houdini, Speedtree, Maya, Zbrush, Substance Painter, and Nuke, allowing me to deliver high-quality assets that blend seamlessly into film productions.
My ability to adapt to project requirements, meet deadlines, and collaborate effectively with teams has been key to my success. I enjoy mentoring junior artists and working closely with leads to optimize production workflows, ensuring that the visual elements are both artistically compelling and technically optimized for feature films.
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