I am a skilled 3D Environment Artist with over 5 years of experience in the VFX film industry. Throughout my career, I have worked on creating detailed and realistic environment scenes by combining skills in modeling, texturing, lighting, and compositing. I have strong expertise in industry-standard tools like Houdini, Speedtree, Maya, Zbrush, Substance Painter, and Nuke, allowing me to deliver high-quality assets that blend seamlessly into film productions. My ability to adapt to project requirements, meet deadlines, and collaborate effectively with teams has been key to my success. I enjoy mentoring junior artists and working closely with leads to optimize production workflows, ensuring that the visual elements are both artistically compelling and technically optimized for feature films.…

Ramia Gattupelli

I am a skilled 3D Environment Artist with over 5 years of experience in the VFX film industry. Throughout my career, I have worked on creating detailed and realistic environment scenes by combining skills in modeling, texturing, lighting, and compositing. I have strong expertise in industry-standard tools like Houdini, Speedtree, Maya, Zbrush, Substance Painter, and Nuke, allowing me to deliver high-quality assets that blend seamlessly into film productions. My ability to adapt to project requirements, meet deadlines, and collaborate effectively with teams has been key to my success. I enjoy mentoring junior artists and working closely with leads to optimize production workflows, ensuring that the visual elements are both artistically compelling and technically optimized for feature films.…

Available to hire

I am a skilled 3D Environment Artist with over 5 years of experience in the VFX film industry. Throughout my career, I have worked on creating detailed and realistic environment scenes by combining skills in modeling, texturing, lighting, and compositing. I have strong expertise in industry-standard tools like Houdini, Speedtree, Maya, Zbrush, Substance Painter, and Nuke, allowing me to deliver high-quality assets that blend seamlessly into film productions.

My ability to adapt to project requirements, meet deadlines, and collaborate effectively with teams has been key to my success. I enjoy mentoring junior artists and working closely with leads to optimize production workflows, ensuring that the visual elements are both artistically compelling and technically optimized for feature films.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Work Experience

Environment Generalist TD at DNEG
December 31, 2025 - July 15, 2025
Designed photorealistic 3D environments for feature films. Worked closely with leads to implement production workflows and optimize render-ready assets. Mentored junior artists on lookdev and procedural environment building.
ENV / MID-DMP Artist at Framestore
December 31, 2024 - July 15, 2025
Created high-quality 3D environments and visual elements using Houdini, Maya, and Substance Painter. Led asset development on multiple high-profile films, including Civil War (2024), Fly Me to the Moon, and Mickey-17. Balanced 2D/3D DMP elements while maintaining artistic integrity and production timelines.
ENV / DMP Artist at Technicolor
December 31, 2022 - July 15, 2025
Contributed to environment builds in films such as Sonic The Hedgehog 2, House of the Dragon, and Argyle. Combined digital matte painting and compositing to produce integrated environments. Supported pipeline improvements and collaborated with other departments for seamless workflows.

Education

Bachelors in Commerce at Bhavans Hazarimal Somani College, Mumbai
January 1, 2017 - December 31, 2020

Qualifications

Advance in Visual Effects and 3D Animation
January 1, 2017 - December 31, 2020

Industry Experience

Media & Entertainment