I am a versatile character animator with over 4 years of experience in indie game development. I specialize in animating gameplay for a diverse range of humanoids and creatures that walk, run, swim, fly, and crawl. I am passionate about creating big, expressive motions that let each character’s unique personality shine through their movements.
I have worked as the primary gameplay animator for a turn-based RPG, animating full combat sets for characters and creatures. I enjoy collaborating closely with creative and technical team members, and have contributed to rigging, mocap cleanup, retargeting, and cinematic character posing. Working on short films and projects like “Beep Bop Symphony” has further enriched my skills and experience.
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