I am a versatile character animator with over 4 years of experience in indie game development. I specialize in animating gameplay for a diverse range of humanoids and creatures that walk, run, swim, fly, and crawl. I am passionate about creating big, expressive motions that let each character's unique personality shine through their movements. I have worked as the primary gameplay animator for a turn-based RPG, animating full combat sets for characters and creatures. I enjoy collaborating closely with creative and technical team members, and have contributed to rigging, mocap cleanup, retargeting, and cinematic character posing. Working on short films and projects like "Beep Bop Symphony" has further enriched my skills and experience.

David Barrios

I am a versatile character animator with over 4 years of experience in indie game development. I specialize in animating gameplay for a diverse range of humanoids and creatures that walk, run, swim, fly, and crawl. I am passionate about creating big, expressive motions that let each character's unique personality shine through their movements. I have worked as the primary gameplay animator for a turn-based RPG, animating full combat sets for characters and creatures. I enjoy collaborating closely with creative and technical team members, and have contributed to rigging, mocap cleanup, retargeting, and cinematic character posing. Working on short films and projects like "Beep Bop Symphony" has further enriched my skills and experience.

Available to hire

I am a versatile character animator with over 4 years of experience in indie game development. I specialize in animating gameplay for a diverse range of humanoids and creatures that walk, run, swim, fly, and crawl. I am passionate about creating big, expressive motions that let each character’s unique personality shine through their movements.

I have worked as the primary gameplay animator for a turn-based RPG, animating full combat sets for characters and creatures. I enjoy collaborating closely with creative and technical team members, and have contributed to rigging, mocap cleanup, retargeting, and cinematic character posing. Working on short films and projects like “Beep Bop Symphony” has further enriched my skills and experience.

See more

Work Experience

Gameplay Animator at Iridium Studios
December 31, 2025 - July 15, 2025
Primary gameplay animator for a turn-based RPG, responsible for animating complete combat sets including idles, attacks, hit reactions, and faint animations for all characters and creatures. Worked on characters wielding varied props and instruments and creatures ranging from simple quadrupeds and birds to fantastical creatures and large monsters. Also animated walks, runs, and jumps for overworld exploration. Assisted technical artists with exporting and importing animations from Maya to Unreal Engine 4, providing feedback on character rigs and rigging several character models during early stages. Retargeted animations in Maya for asset reuse, rig updates, and cleanup. Posed characters for cinematic tableaus.
Rigging & Animation at SVAD Productions
December 31, 2018 - July 15, 2025
Collaborated on several short films during school. Rigged characters and animated 6 shots for "Beep Bop Symphony."

Education

BFA at Southern Adventist University
January 1, 2015 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet