Hi, I’m David Zhu. I am an award-winning, multidisciplinary animator with 8+ years of experience in the gaming industry. I love bringing characters to life through expressive animation, rigging, and visual effects, and enjoy collaborating with teams to create immersive game worlds.

David Zhu

Hi, I’m David Zhu. I am an award-winning, multidisciplinary animator with 8+ years of experience in the gaming industry. I love bringing characters to life through expressive animation, rigging, and visual effects, and enjoy collaborating with teams to create immersive game worlds.

Available to hire

Hi, I’m David Zhu. I am an award-winning, multidisciplinary animator with 8+ years of experience in the gaming industry.

I love bringing characters to life through expressive animation, rigging, and visual effects, and enjoy collaborating with teams to create immersive game worlds.

See more

Language

English
Fluent

Work Experience

Animator at Lightning Rod Games
July 1, 2017 - November 25, 2025
Created all animations and rigging for A Fold Apart, a multi-award-winning puzzle game; modeled, created and animated all character and environmental assets for Neon Override and other prototype games, including VFX and their integration. Collaborated with programmers and artists to ensure seamless animation performance in Unity.
Animator & Rigger at Ubisoft Shanghai
September 1, 2016 - September 1, 2016
Animated animals for AAA titles including Assassin’s Creed Empire, Assassin’s Creed Syndicate, Ghost Recon: Wildlands, and Far Cry Primal. Added bones, painted weights, and optimized rigs to meet in-engine performance requirements. Animated and rigged game and cinematic models for Rabbids Legend, ensuring consistency between animation and rendering pipelines.
Artist / Rigger at Detao – iacc – 3D
January 1, 2015 - January 1, 2015
Managed motion capture cleanup and model rigging for a stylized 3D opera animation project. Collaborated with a multidisciplinary team to merge traditional art and digital animation techniques.
3D Animator at Swappz Interactive
July 1, 2013 - July 1, 2013
Animated playable characters and bosses for Power Rangers Megaforce mobile game, focusing on dynamic battle sequences and player interactions.
Animator / Rigger at Ubisoft Shanghai
January 1, 2015 - September 1, 2016
Animator and rigger for multiple Ubisoft titles (Jan 2015 – Sep 2016). Created and refined character animations, rigging, and animal motion; contributed to projects such as Assassin's Creed Empire/Syndicate, Ghost Recon Wildlands, Far Cry Primal, and Rabbids; added bones, weight painting, and animal animations.

Education

Bachelor of Applied Arts of Animation at Sheridan College
January 1, 2007 - December 31, 2011
Computer Animation at Sheridan College
January 1, 2012 - December 31, 2013
Computer Animation at Sheridan College
January 1, 2012 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet