I am a creative Game Designer with experience in multiple areas of game design. I am skilled at solving problems with out-of-the-box solutions and have a strong track record of finishing projects. I have developed my own unique Game Design methodology called “The Lego Blocks method,” which helps bring unique game concepts to life.
Currently, I am a postgraduate student at George Brown College working on game design projects, including acting as Creative Director and Lead Game Designer for a Top Down Action, Hack and Slash Game in Unreal Engine 5. I enjoy collaborating with teams, crafting engaging gameplay mechanics, and exploring new technologies in game development.
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