Hi, I'm Robert Yau, a passionate CG Animator with extensive experience working on AAA game titles and indie projects. Over the years, I've been fortunate to collaborate on well-known games like Sims 4, Far Cry 6, Call of Duty: Vanguard, and FIFA, bringing characters and scenes to life through animation and design. I thrive in environments where I can combine creativity with technical knowledge to produce high-quality animation content. Currently, I am fully dedicated to an indie project called Nephilim, where I contribute not only animation but also game design and prototyping. I enjoy working with cross-functional teams and constantly improving pipelines to ensure smooth production. Animation is not just my job; it's my passion and a craft that I continuously refine.

Robert Yau

Hi, I'm Robert Yau, a passionate CG Animator with extensive experience working on AAA game titles and indie projects. Over the years, I've been fortunate to collaborate on well-known games like Sims 4, Far Cry 6, Call of Duty: Vanguard, and FIFA, bringing characters and scenes to life through animation and design. I thrive in environments where I can combine creativity with technical knowledge to produce high-quality animation content. Currently, I am fully dedicated to an indie project called Nephilim, where I contribute not only animation but also game design and prototyping. I enjoy working with cross-functional teams and constantly improving pipelines to ensure smooth production. Animation is not just my job; it's my passion and a craft that I continuously refine.

Available to hire

Hi, I’m Robert Yau, a passionate CG Animator with extensive experience working on AAA game titles and indie projects. Over the years, I’ve been fortunate to collaborate on well-known games like Sims 4, Far Cry 6, Call of Duty: Vanguard, and FIFA, bringing characters and scenes to life through animation and design. I thrive in environments where I can combine creativity with technical knowledge to produce high-quality animation content.

Currently, I am fully dedicated to an indie project called Nephilim, where I contribute not only animation but also game design and prototyping. I enjoy working with cross-functional teams and constantly improving pipelines to ensure smooth production. Animation is not just my job; it’s my passion and a craft that I continuously refine.

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Work Experience

Game Designer / Animator on Indie Project at Nephilim Project
October 1, 2024 - Present
Working full-time as the sole animator on this indie project, handling concept creation, prototyping, animation, and general art tasks related to the game developed alongside an engineer friend. Responsible for all animation aspects and contributing to art direction.
Senior Animator at Electronic Arts
January 1, 2024 - July 16, 2025
Animating and implementing gameplay animation assets for Sims 4, including building and manipulating state machines using proprietary Maxis software. Collaborated closely with engineering and design teams to align feature vision, and authored documentation to support feature owners.
Animator at Method Games
October 1, 2023 - July 16, 2025
Performed layout and animation work for game content on titles such as Far Cry 6: Lost Between Worlds, Call of Duty: Vanguard, and Back 4 Blood. Animated bipeds, viewmodel animations, vehicles, props, as well as metahuman face rigs and HIK rigs. Managed gameplay asset animation and implementation, exporting and rendering in Unreal Engine 4/5.
Senior Animator at Kabam Games
October 1, 2021 - July 16, 2025
Created gameplay and front end animation assets for live service mobile games like Disney Mirrorverse and Realms of Champions. Responsibilities included pitching character movesets to clients, implementing animation assets, triaging bugs, and performing quick fixes and updates to support live service operation.
Cinematic Animator at Electronic Arts
March 1, 2020 - July 16, 2025
Produced high-quality AAA cinematics for FIFA 17 through FIFA 21 releases under tight deadlines and resource constraints. Responsibilities spanned storyboarding from script, asset integration into the Frostbite engine, previs, layout, assembly, implementation, as well as prototype animation work of bodies, faces, props, and cameras, plus documentation for pipeline improvements and onboarding.
Lead Animator at Waterproof Studios
December 1, 2015 - July 16, 2025
Led animation efforts for AAA game cinematics including Mortal Kombat X, Shadows of the Beast, Xcom 2 Reveal Trailer, and Civilization: Beyond Earth trailer. Delivered animated assets from storyboard through to in-game ready cinematics, edited sequences, prepared scenes and assets, supported the animation team, and authored documentation for new team member onboarding.
Lead Animator at ICON Creative Studio
February 1, 2014 - July 16, 2025
Managed multiple project bids animating characters and creatures using 3dsMax. Delivered high volumes of animation clips weekly to clients while ensuring quality and quantity. Planned and laid out a next-gen game trailer using Maya and client assets.
3D Artist at Atomic Cartoons
October 1, 2013 - July 16, 2025
Animated and managed animation tasks for a children’s TV show.
Lead Animator at ICON Creative Studio
August 1, 2013 - July 16, 2025
Performed previs animation work and fixes, keyframe animation of cameras, creatures, humanoids, and props across various bids. Worked on a game trailer for Total Domination, resolving pipeline and rig issues, working with mocap in Maya, Motion Builder, and UDK.
Animator at Bron Animation
June 1, 2013 - July 16, 2025
Animated for a children’s TV movie.
Animator, Cinematics at Waterproof Studios
December 1, 2012 - July 16, 2025
Animated cinematics for Splinter Cell Blacklist using Motion Builder. Worked with mocap, keyframe animation, and blending animations. Provided pipeline assistance and feedback to team members.
Animator at Capcom Games Studio Vancouver
May 1, 2012 - July 16, 2025
Refined mocap data, laid out shots, and animated cameras. Performed keyframe animation of characters, facial animation, and props using Maya. Contributed technical work to integrate sequences into the game. Part of Dead Rising 2 and 3 teams.
Animator at Nerd Corps Entertainment
August 1, 2010 - July 16, 2025
Animated characters, creatures, physicals, facials, cameras, and vehicles using XSI package. Keyframed at a high weekly frame quota. Worked on episodes of Hot Wheels Battle Force 5 and League of Super Evil.
Game Designer / Animator at Nephilim Project
October 1, 2024 - Present
Indie project worked on with an engineer friend for 3 years during off hours and recently full-time. Sole animator on the team responsible for concepting, prototyping, animating, and general art tasks.
Senior Animator at Electronic Arts
December 31, 2024 - July 16, 2025
Animating and implementing gameplay animation assets, building and manipulating state machines through Maxis’ proprietary software. Writing documentation and coordinating with engineering and design teams to align feature vision for Sims 4.
Animator at Method Games
October 31, 2023 - July 16, 2025
Layout and animation for game content on Far Cry 6: Lost Between Worlds, Call of Duty: Vanguard, Back 4 Blood. Animating bipeds, viewmodel animations, vehicles, props, metahuman face rig, and human IK rig. Exported animations to and rendered in Unreal Engine 4/5.
Senior Animator at Kabam Games
October 31, 2021 - July 16, 2025
Created gameplay and front-end animation assets for live service mobile games including Disney Mirrorverse and Realms of Champions. Responsibilities included pitching character movesets, implementation, bug triage, fixes, and updates as part of live service maintenance.
Cinematic Animator at Electronic Arts
March 31, 2020 - July 16, 2025
Created high-quality AAA cinematics for FIFA 17-21 under strict deadlines and limited resources. Tasks included storyboarding from script through to asset integration into Frostbite engine, previs, layout, assembly, implementation, and animating bodies, faces, props, and cameras. Also produced documentation to assist pipeline and onboarding.
Lead Animator at Waterproof Studios
December 31, 2015 - July 16, 2025
Worked on AAA game cinematics for next-gen consoles including Mortal Kombat X, Shadows of the Beast, Xcom 2 Reveal Trailer, and Civilization: Beyond Earth trailer. Delivered animated assets from storyboard to in-game ready cinematics and helped prepare scenes and assets for the animation team. Created documentation for onboarding new members.
Lead Animator at ICON Creative Studio
February 28, 2014 - July 16, 2025
Managed project bids, animated characters and creatures, delivered high volume of animation clips using 3dsMAX, planned and laid out a game trailer using client assets in Maya.
3D Artist at Atomic Cartoons
October 31, 2013 - July 16, 2025
Animated and managed animation for a children’s TV show.
Lead Animator at ICON Creative Studio
August 31, 2013 - July 16, 2025
Previs animation work and fixes including keyframe animation for camera, creatures, humanoids, and props for animation test bids. Worked on Total Domination game trailer, solving pipeline and rig issues, managing mocap data using Maya, Motion Builder, and UDK.
Animator at Bron Animation
June 30, 2013 - July 16, 2025
Animated for a children’s TV movie.
Animator, Cinematics at Waterproof Studios
December 31, 2012 - July 16, 2025
Animated cinematics for Splinter Cell Blacklist using Motion Builder, combining mocap and keyframe animation, blending animations, and providing pipeline support and feedback.
Animator at Capcom Games Studio Vancouver
May 31, 2012 - July 16, 2025
Refined mocap data, laid out shots, and animated cameras. Keyframe animation of characters, facial animation, and props using Maya. Technical responsibilities for sequence integration. Worked on Dead Rising 2 and 3.
Animator at Nerd Corps Entertainment
August 31, 2010 - July 16, 2025
Animated characters, creatures, physicals, facials, cameras, and vehicles using XSI. Delivered high frame quotas (30+ seconds a week) on episodes of Hot Wheels Battle Force 5 and League of Super Evil.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet