Hi, I'm Axela Brockett, a passionate game developer and AI engineer with a BSc in Games Technology from Coventry University. I've had the pleasure of working on projects ranging from solo game development to collaborating with renowned studios like Splash Damage and Climax Studios. My journey has seen me craft AI systems, optimize game performance, and even lead creative social initiatives like in-house gaming tournaments and music groups. I love blending technical skills with creativity, whether it's designing AI behavior systems, optimizing complex game mechanics, or contributing to narrative planning for sequels. I'm always eager to work in multidisciplinary teams where I can keep learning and growing while making games that players enjoy.

Axela Brockett

Hi, I'm Axela Brockett, a passionate game developer and AI engineer with a BSc in Games Technology from Coventry University. I've had the pleasure of working on projects ranging from solo game development to collaborating with renowned studios like Splash Damage and Climax Studios. My journey has seen me craft AI systems, optimize game performance, and even lead creative social initiatives like in-house gaming tournaments and music groups. I love blending technical skills with creativity, whether it's designing AI behavior systems, optimizing complex game mechanics, or contributing to narrative planning for sequels. I'm always eager to work in multidisciplinary teams where I can keep learning and growing while making games that players enjoy.

Available to hire

Hi, I’m Axela Brockett, a passionate game developer and AI engineer with a BSc in Games Technology from Coventry University. I’ve had the pleasure of working on projects ranging from solo game development to collaborating with renowned studios like Splash Damage and Climax Studios. My journey has seen me craft AI systems, optimize game performance, and even lead creative social initiatives like in-house gaming tournaments and music groups.

I love blending technical skills with creativity, whether it’s designing AI behavior systems, optimizing complex game mechanics, or contributing to narrative planning for sequels. I’m always eager to work in multidisciplinary teams where I can keep learning and growing while making games that players enjoy.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
See more

Language

English
Fluent

Work Experience

Solo Game Developer at Self-employed
April 30, 2022 - July 17, 2025
Developed and successfully released the game Enhanced, working solo from June 2021 to April 2022. Utilized Unity and C# across all disciplines to create AI systems using basic Utility AI and Fuzzy Logic.
Associate AI Engineer at Splash Damage
March 31, 2024 - July 17, 2025
Contributed to Project Astrid from May 2022 to March 2024, working in Unreal Engine 5 with C++ and Blueprints. Owned multiple mid-sized AI features and collaborated cross-discipline with various teams to improve game systems. Also organized social culture activities such as gaming tournaments and led the music group 'Splash Jamage'.
Optimisation Programmer and AI Programmer at Climax Studios
June 1, 2024 - Present
Since June 2024, focused on optimizing Mass AI in Unreal Engine 5 on the MindsEye project, reducing frame times by over 200ms through node, engine, and design optimisations. Also designed AI archetypes, a Revenge System inspired by the Nemesis System, and a Utility Decision System plugin for an internal UE5 project.

Education

BSc at Coventry University
September 1, 2018 - June 30, 2021

Qualifications

BSc Games Technology 2:1 with Honours
September 1, 2018 - June 1, 2022

Industry Experience

Gaming, Software & Internet, Media & Entertainment