Hi there! I'm Jenish Rana, an innovative and meticulous Material Artist with over four years of experience crafting visually compelling and technically precise textures for digital environments in games, film, and interactive media. I'm proficient in tools like Substance Designer, Substance Painter, and Adobe Creative Suite, and I have a strong understanding of PBR workflows and real-time rendering requirements. I love experimenting and pushing the boundaries of material expression, whether I'm creating stylized or photorealistic materials. Collaboration is key for me, and I enjoy working closely with prop, environment, and lighting teams to bring immersive experiences to life. I'm passionate about maintaining visual coherence, optimizing performance, and ensuring artistic excellence in every project I take on.

Jenish Rana

Hi there! I'm Jenish Rana, an innovative and meticulous Material Artist with over four years of experience crafting visually compelling and technically precise textures for digital environments in games, film, and interactive media. I'm proficient in tools like Substance Designer, Substance Painter, and Adobe Creative Suite, and I have a strong understanding of PBR workflows and real-time rendering requirements. I love experimenting and pushing the boundaries of material expression, whether I'm creating stylized or photorealistic materials. Collaboration is key for me, and I enjoy working closely with prop, environment, and lighting teams to bring immersive experiences to life. I'm passionate about maintaining visual coherence, optimizing performance, and ensuring artistic excellence in every project I take on.

Available to hire

Hi there! I’m Jenish Rana, an innovative and meticulous Material Artist with over four years of experience crafting visually compelling and technically precise textures for digital environments in games, film, and interactive media. I’m proficient in tools like Substance Designer, Substance Painter, and Adobe Creative Suite, and I have a strong understanding of PBR workflows and real-time rendering requirements.

I love experimenting and pushing the boundaries of material expression, whether I’m creating stylized or photorealistic materials. Collaboration is key for me, and I enjoy working closely with prop, environment, and lighting teams to bring immersive experiences to life. I’m passionate about maintaining visual coherence, optimizing performance, and ensuring artistic excellence in every project I take on.

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Language

English
Fluent
Hindi
Advanced
Gujarati
Advanced

Work Experience

3D Artist – Freelance at Savaliya InfoTech
January 31, 2024 - July 17, 2025
Modeled, textured, and shaded high-quality 3D product assets for e-commerce platforms. Created realistic materials and shaders to accurately represent product surfaces, finishes, and lighting. Optimized assets for fast loading and high visual fidelity across various online marketplaces. Ensured consistent visual quality aligned with brand guidelines and client expectations.
3D Texturing Artist at Occult Studios VFX|CGI
March 31, 2023 - July 17, 2025
Contributed to major IPs including Replicant of Earth (ROA) and Animated Mahabharat, producing both stylized and photorealistic textures and materials. Created high-quality, physically based materials using Substance Designer and Painter, optimized for real-time performance and visual consistency. Utilized Unreal Engine for look development, material setup, lighting, and shading. Collaborated with modelling and lighting teams to ensure seamless integration of materials within 3D environments. Maintained material libraries and ensured alignment with project visual styles and technical standards.
3D Artist at Vimarsh Design
February 28, 2022 - July 17, 2025
Created high-quality 3D assets with a focus on clean topology, UV unwrapping, and efficient geometry for real-time applications. Developed detailed, physically based textures using Substance Painter and Designer, ensuring material accuracy and consistency across environments. Worked on stylized and realistic asset pipelines, adapting to project-specific art styles and technical constraints. Collaborated with environment and lighting artists to ensure seamless asset integration. Optimized models and textures for performance while preserving visual fidelity. Maintained organized asset libraries with reusable materials and modular components.

Education

M.Sc. at Griffith College, Dublin
January 1, 2025 - December 31, 2025
B.Sc. at Amity University, Mumbai
January 1, 2019 - December 31, 2022
Higher Secondary Certificate at Jeevan Bharati School
January 1, 2018 - December 31, 2018

Qualifications

Certificate Course in Animation
January 1, 2019 - December 31, 2019

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Consumer Goods

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