Hi! I'm a highly motivated CG Generalist with a passion for all areas of development including 3D modeling, texturing, and lighting. Throughout my college years and as an independent artist, I have created high-quality environments and assets while gaining experience in various industry-standard software. I love collaborating with others and have led teams in producing 3D animated shorts, working with mentors from big studios like DreamWorks and Pixar. Guiding presentations, managing lighting, and contributing to story and environment design are some of the ways I bring projects to life. I’m excited to continue growing and applying my skills in the creative field.

Aaron Drew

Hi! I'm a highly motivated CG Generalist with a passion for all areas of development including 3D modeling, texturing, and lighting. Throughout my college years and as an independent artist, I have created high-quality environments and assets while gaining experience in various industry-standard software. I love collaborating with others and have led teams in producing 3D animated shorts, working with mentors from big studios like DreamWorks and Pixar. Guiding presentations, managing lighting, and contributing to story and environment design are some of the ways I bring projects to life. I’m excited to continue growing and applying my skills in the creative field.

Available to hire

Hi! I’m a highly motivated CG Generalist with a passion for all areas of development including 3D modeling, texturing, and lighting. Throughout my college years and as an independent artist, I have created high-quality environments and assets while gaining experience in various industry-standard software.

I love collaborating with others and have led teams in producing 3D animated shorts, working with mentors from big studios like DreamWorks and Pixar. Guiding presentations, managing lighting, and contributing to story and environment design are some of the ways I bring projects to life. I’m excited to continue growing and applying my skills in the creative field.

See more

Language

English
Fluent

Work Experience

Modeling Lead / Lighting Lead at Summer Industry Course at Texas A&M
August 31, 2021 - July 17, 2025
Led a team of five in producing a 3D animated short. Collaborated with mentors from DreamWorks, Disney, and Pixar. Led team presentations to industry mentors. Modeled hero assets and quality-checked finalized props. Managed all lighting and lighting pass renders. Contributed to environment design and story development. Programs used included Maya, Renderman, and Nuke.
Senior Capstone Project Creator at Texas A&M University
May 31, 2022 - July 17, 2025
Created a stylized house interior for the Capstone project. Sketched concept art and layout for room design. Modeled furniture and appliances inspired by Pixar’s "Fear" from Inside Out. Mentored by Visualization department dean Tim McLaughlin. Used Maya, Renderman, and Nuke in project development.
3D Animated Short Creator at Directed Study
May 31, 2022 - July 17, 2025
Created a 30-second animated short entitled “Haven.” Worked under mentorship by DreamWorks’ Dave Walvoord. Sculpted main asset statue and cave, designed the 3D environment and shot composition using Maya, Renderman, ZBrush, Substance Painter, and Nuke.

Education

Bachelor of Science at Texas A&M University
August 1, 2018 - May 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education
    uniE608 Medieval Tent
    Responsible for All Aspects. This was a personal project that I created and finished after I graduated to add to my portfolio. I have included several videos and screenshots breaking down many of the steps I took.​Programs used: Houdini, Maya, Substance Painter, Blender​Based on Concept Art by Whinbek.
    uniE621 Secluded House: Stylized Interior
    Responsible for All Aspects. Due to concerns about increasing dangers outside, the homeowner has secluded himself inside his house. This is a stylized 3D Environment I recently completed, and it’s an improved version of a previous project I finished in college.
    uniE621 Medieval Tent
    Responsible for All Aspects. This was a personal project that I created and finished after I graduated to add to my portfolio. I have included several videos and screenshots breaking down many of the steps I took.​Programs used: Houdini, Maya, Substance Painter, Blender​Based on Concept Art by Whinbek. Edit
    uniE621 Plant Shop
    Responsible for All Aspects. This was a personal project that I created and finished after I graduated to add to my portfolio.​Programs used: Maya, Blender, Substance Painter, ZBrush
    uniE608 Encore
    The animated short 'Encore' was created and completed in the summer of 2021. My team worked alongside mentors from Dreamworks, Disney, and Pixar to create a story-driven CG environment. I was accepted into this course as an undergrad and was the Modeling and Lighting lead for the project.