Available to hire
I am a software engineer with a strong foundation in programming, math, and game development. I’ve gained experience working with Unreal Engine, AI, and performance optimization, and I take pride in driving complex projects through their full development cycles to deliver engaging and technically sound solutions.
I enjoy tackling challenges in game development and software engineering, and I continually strive to improve my skills in AI and system optimization while creating immersive gameplay experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Fluent
Work Experience
Senior Game Developer at 3MetaD
January 1, 2024 - PresentDeveloped scalable AI framework and behavior logic for enemies using C++ and behavior state machines, improving gameplay immersion and reducing AI bug rate by 40%. Composed dynamic and randomized puzzle frameworks utilizing trigger volumes, pressure plates, input sequences, UI, and environmental damage volumes, improving design efficiency and reusability by 50%. Optimized texture virtualization and AI navigation path generation, increasing performance and resource management by 25%. Implemented core systems for AI logic, movement, item collection, power-ups, and obstacles for a 3D Infinite Runner game. Enhanced frame rate performance by 15% through optimization and enabled full HTML5 export compatibility.
Senior Game Developer at 3MetaD
January 1, 2024 - PresentLed development of AI frameworks and behavior logic for enemies in a 3D open world horror puzzle game using Unreal Engine 5 and C++, reducing AI bug rate by 40% and enhancing gameplay immersion. Designed dynamic, randomized puzzle frameworks increasing design efficiency by 50%. Improved game performance by optimizing texture virtualization and AI navigation path generation by 25%. Developed core AI and game mechanics for a 3D infinite runner game with Unreal Engine 4, enhancing replayability and improving frame rate performance by 15%, enabling HTML5 export compatibility.
Senior Game Developer at 3MetaD
January 1, 2024 - PresentLed development on 'Monsters & Villains', a 3D Open World Horror Puzzle Game using Unreal Engine 5 and C++, where I developed scalable AI frameworks and behavior logic reducing AI bug rate by 40%, and composed dynamic puzzle frameworks improving design efficiency by 50%. Optimized texture virtualization and AI navigation path generation improving performance by 25%. Also worked on 'Crypto Runner', a 3D Infinite Runner Game with Unreal Engine 4, implementing core AI systems and optimizing performance, enabling full HTML5 export compatibility.
Education
B.S., Computer Science at Rutgers, The State University of New Jersey - New Brunswick, NJ
September 1, 2021 - August 31, 2024B.S., Computer Science at Rutgers, The State University of New Jersey - New Brunswick, NJ
September 1, 2021 - August 31, 2024B.S., Computer Science at Rutgers, The State University of New Jersey - New Brunswick, NJ
September 1, 2021 - August 31, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Computers & Electronics, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
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