Hi, I'm Mike Rosa, a Freelance Unity Developer and Technical Sound Designer with over 10 years of experience in music production and more than 5 years in interactive media. I specialize in gameplay scripting, custom tool development, and real-time audio integration using C# in Unity. I love building immersive game systems and adaptive sound environments that bring projects to life. I enjoy working collaboratively on indie games and delivering tutoring sessions for Unity scripting and FMOD worldwide. Whether it's developing audio-driven game mechanics or designing complete soundscapes for films, I aim to create engaging and dynamic audio-visual experiences that push creative workflows forward.

Mike Rosa

Hi, I'm Mike Rosa, a Freelance Unity Developer and Technical Sound Designer with over 10 years of experience in music production and more than 5 years in interactive media. I specialize in gameplay scripting, custom tool development, and real-time audio integration using C# in Unity. I love building immersive game systems and adaptive sound environments that bring projects to life. I enjoy working collaboratively on indie games and delivering tutoring sessions for Unity scripting and FMOD worldwide. Whether it's developing audio-driven game mechanics or designing complete soundscapes for films, I aim to create engaging and dynamic audio-visual experiences that push creative workflows forward.

Available to hire

Hi, I’m Mike Rosa, a Freelance Unity Developer and Technical Sound Designer with over 10 years of experience in music production and more than 5 years in interactive media. I specialize in gameplay scripting, custom tool development, and real-time audio integration using C# in Unity. I love building immersive game systems and adaptive sound environments that bring projects to life.

I enjoy working collaboratively on indie games and delivering tutoring sessions for Unity scripting and FMOD worldwide. Whether it’s developing audio-driven game mechanics or designing complete soundscapes for films, I aim to create engaging and dynamic audio-visual experiences that push creative workflows forward.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Technical Sound Designer at 'Late Runner' Feature Film
December 31, 2025 - July 24, 2025
Designed full soundscape including Foley, atmospheres, and tonal score layers. Integrated sound into film editing timelines and created dynamic tension cues using Reaper.
Sound Designer & Unity Developer at Freelance / PrimeLevel Audio
January 1, 2020 - Present
Developed interactive Unity prototypes for audio-driven game mechanics using C# and FMOD. Built custom tools to streamline audio designer workflows including timeline-controlled triggers and layer blend systems. Collaborated on multiple indie game projects from concept to vertical slice, providing technical and audio design input. Delivered remote tutoring in Unity scripting and FMOD for international students.
Freelance Composer, Sound Designer & Audio Developer at Self-employed
January 1, 2019 - Present
Delivered bespoke music and sound for games, trailers, and installations. Composed and edited music and sound effects assets with precision for interactive use. Mentored international clients in Unity C#, FMOD, Unreal Engine, Reaper, and music production.

Education

BA (Hons) at Point Blank Music School, London
January 1, 2019 - December 30, 2022
BA Hons Sound Design at Point Blank Music School, London
January 1, 2015 - December 31, 2015

Qualifications

Unreal Amplified Developer Programme
January 1, 2024 - December 31, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet