Hi, I'm Matthew, a Senior Developer with over 8 years of experience specializing in delivering high-performance Unity applications. I have a strong passion for creating immersive games and serious VR experiences, particularly in clinical research and mental health therapy. I enjoy working collaboratively across disciplines to bring impactful projects to life. My expertise includes shader programming, optimisation for various devices, and full project lifecycle management. I thrive in cross-functional teams and love mentoring junior developers while promoting clean coding practices. I'm always excited to apply my technical skills to push the boundaries of games and immersive technology.

Matthew Bousfield

Hi, I'm Matthew, a Senior Developer with over 8 years of experience specializing in delivering high-performance Unity applications. I have a strong passion for creating immersive games and serious VR experiences, particularly in clinical research and mental health therapy. I enjoy working collaboratively across disciplines to bring impactful projects to life. My expertise includes shader programming, optimisation for various devices, and full project lifecycle management. I thrive in cross-functional teams and love mentoring junior developers while promoting clean coding practices. I'm always excited to apply my technical skills to push the boundaries of games and immersive technology.

Available to hire

Hi, I’m Matthew, a Senior Developer with over 8 years of experience specializing in delivering high-performance Unity applications. I have a strong passion for creating immersive games and serious VR experiences, particularly in clinical research and mental health therapy. I enjoy working collaboratively across disciplines to bring impactful projects to life.

My expertise includes shader programming, optimisation for various devices, and full project lifecycle management. I thrive in cross-functional teams and love mentoring junior developers while promoting clean coding practices. I’m always excited to apply my technical skills to push the boundaries of games and immersive technology.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Senior Unity Developer at University of Oxford, Dept. of Experimental Psychology
July 31, 2025 - July 18, 2025
Led development across design, implementation, optimisation, and deployment for Meta Quest headsets with a cross-functional team. Implemented and scaled systems across multiple projects using Unity and C#, focusing on stability and performance on chosen hardware. Developed performance-focused visual and compute shaders tailored for mobile devices. Built editor tooling for internal workflows including lighting systems, audio triggers, texture handling, automated build pipelines, localisation, and cloud databases. Collaborated with psychologists, artists, developers, and non-technical stakeholders to deliver stable VR applications supporting mental health therapy. Delivered 6 UKCA compliant VR applications with positive participant feedback. Created user-friendly testing and bug reporting pipelines. Mentored junior developers and promoted clean coding practices in a cross-disciplinary environment.
Developer at The Leadership Network
April 30, 2022 - July 18, 2025
Maintained codebase for multiuser VR live service in C# Unity. Deployed new features as required by design and senior leadership. Developed robust, modular, networked interaction tools over Photon Unity Networking (PUN) for Social, Business-Focused VR. Automated build and deployment process using CI/CD and cloud content delivery. Supported live application with regular updates and maintenance.
VR Developer (Unity) at OxfordVR
August 31, 2021 - July 18, 2025
Developed and shipped serious VR games for Quest 2, Pico Neo 2, and Vive Focus. Ported a large project from tethered PC VR on Vive Pro to Quest 2. Extended and customized Unity’s XR Interaction Toolkit to improve player interaction. Integrated audio systems and spatial cues using Wwise to deepen immersion and empower audio engineer. Delivered modular, maintainable gameplay systems.
Game Development Consultant at FINIFUGU Games
August 31, 2025 - July 18, 2025
Short contract improving game studios’ development, processes, and working on optimising performance for mobile games using Unity C# on iOS and Android.
Unity Developer at Myriad Global Media
August 31, 2020 - July 18, 2025
Created new immersive department, developing VR, digital twin and immersive training for large clients such as Thames Water, US Air Force and ExxonMobil. Used Unity C# for mobile, PC, Mac & VR platforms.
iMPACT! Developer (Unity) (Intern) at Inmarsat
December 31, 2017 - July 18, 2025
Developed and deployed VR Digital Twin and training applications using Unity C# for Vive and Oculus Rift.

Education

Games Design and Production Management BA (Hons) at University of Abertay, Dundee
August 20, 2012 - June 17, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Healthcare, Education, Software & Internet, Government