I am a gameplay programmer with nearly 5 years of experience primarily focused on AAA multiplayer titles. I enjoy collaborating closely with design teams to bring game ideas to life, which feels like solving puzzles through code. When I’m not working on games, I love playing Dungeons and Dragons as a Dungeon Master, which helps me develop my planning and group management skills. I also paint Warhammer 40K miniatures and enjoy teaching that hobby to others.
My technical expertise spans C++ and C# programming, working with tools like Unreal Engine and Unity. I have experience in implementing gameplay systems including recoil, aim assist, and networked features, always striving to make features data-driven and scalable to suit game as a service models.
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