I am a motivated and passionate Concept Artist with a strong foundation in designing characters, environments, creatures, and props. With a First Class Honours degree in Games Art and Design from Norwich University of the Arts, I have an intermediate understanding of industry pipelines and tailor my work to suit studio styles. Skilled in both traditional and digital techniques, I am proficient in industry-standard software and work well under pressure to produce high-quality pieces efficiently and professionally.
Throughout my studies and projects, I have participated in multiple game jams and personal world-building projects, developing a variety of character, creature, and mech designs. My experience includes collaboration, leadership, time management, and effective communication, with a track record of delivering work that meets briefs while adapting to feedback. Additionally, I have hands-on experience supervising workshops and coordinating production goals to meet deadlines and quality standards.
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