Hi, I'm Jeremy Hollingsworth. My career bridges film, games, VR, and tech, where I specialize in shaping cutting-edge digital experiences. I've had the opportunity to work at both pioneering startups and industry giants, helping to develop and define world-class creative work at the highest level. With over 14 years of experience in drawing, painting, sculpting, and design, I bring a strong foundation across multiple aspects of art direction, modeling, and leadership. I'm passionate about creating immersive environments and hard surface models, and I've enjoyed contributing to exciting projects for companies like ILM, Apple, Osso VR, and Crystal Dynamics.

Jeremy Hollingsworth

Hi, I'm Jeremy Hollingsworth. My career bridges film, games, VR, and tech, where I specialize in shaping cutting-edge digital experiences. I've had the opportunity to work at both pioneering startups and industry giants, helping to develop and define world-class creative work at the highest level. With over 14 years of experience in drawing, painting, sculpting, and design, I bring a strong foundation across multiple aspects of art direction, modeling, and leadership. I'm passionate about creating immersive environments and hard surface models, and I've enjoyed contributing to exciting projects for companies like ILM, Apple, Osso VR, and Crystal Dynamics.

Available to hire

Hi, I’m Jeremy Hollingsworth. My career bridges film, games, VR, and tech, where I specialize in shaping cutting-edge digital experiences. I’ve had the opportunity to work at both pioneering startups and industry giants, helping to develop and define world-class creative work at the highest level.

With over 14 years of experience in drawing, painting, sculpting, and design, I bring a strong foundation across multiple aspects of art direction, modeling, and leadership. I’m passionate about creating immersive environments and hard surface models, and I’ve enjoyed contributing to exciting projects for companies like ILM, Apple, Osso VR, and Crystal Dynamics.

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Work Experience

Senior Hard Surface Modeler at ILM
February 1, 2025 - Present
Worked as a Senior Hard Surface Modeler contributing to film projects such as Superman (2025), creating unreleased realtime content and detailed hard surface assets.
Digital Artist, Realtime at Apple
October 31, 2024 - July 18, 2025
Created realtime digital art for Apple projects under a contract role, working on high-quality digital assets from August to October 2024.
Art Director at Osso VR
August 31, 2024 - July 18, 2025
Directed art production, overseeing creative vision and contributing to digital assets for the VR platform over a 2 year 7 month period.
Lead Hard Surface Artist at Osso VR
February 28, 2022 - July 18, 2025
Led the hard surface art team, producing detailed models and supporting VR project pipeline.
Senior Hard Surface Artist at Osso VR
February 28, 2022 - July 18, 2025
Created hard surface models for VR projects with focus on high-quality asset production.
Hard Surface Modeler at Apple
July 31, 2020 - July 18, 2025
Contract role creating hard surface models for Apple visual projects.
Senior Environment Artist at Crystal Dynamics
December 31, 2019 - July 18, 2025
Developed and created detailed environment assets to support game projects.
Environment Artist at Crystal Dynamics
December 31, 2019 - July 18, 2025
Produced environment art assets for game development.
3D Character Artist Hard Surface at Visceral Games (EA)
October 31, 2017 - July 18, 2025
Produced 3D character and hard surface assets in a contract role focused on game content.
Hard Surface Modeler at Industrial Light & Magic
August 31, 2017 - July 18, 2025
Created hard surface models for film visual effects productions.
Senior Hard Surface Modeler at ILM
February 1, 2025 - Present
Worked on high-profile film projects including Superman (2025), specializing in realtime unreleased content modeling.
Digital Artist, Realtime at Apple
October 31, 2024 - July 18, 2025
Created realtime digital art assets for Apple projects during a 3-month contract.
Art Director at Osso VR
August 31, 2024 - July 18, 2025
Led the creative direction for Osso VR, driving art and design standards from 2022 to 2024.
Lead Hard Surface Artist at Osso VR
February 28, 2022 - July 18, 2025
Oversaw the hard surface modeling team and contributed to leading art efforts for VR experiences.
Senior Hard Surface Artist at Osso VR
February 28, 2022 - July 18, 2025
Produced high-quality hard surface assets and collaborated closely with the art director.
Hard Surface Modeler at Apple
July 31, 2020 - July 18, 2025
Contract position focused on creating detailed hard surface models for Apple projects.
Senior Environment Artist at Crystal Dynamics
December 31, 2019 - July 18, 2025
Developed and optimized environment art assets for games.
Environment Artist at Crystal Dynamics
December 31, 2019 - July 18, 2025
Created environment assets, supporting the game design and art team.
3D Character Artist Hard Surface at Visceral Games (EA)
October 31, 2017 - July 18, 2025
Short term contract performing 3D character and hard surface modeling work.
Hard Surface Modeler at Industrial Light & Magic
August 31, 2017 - July 18, 2025
Responsible for hard surface modeling on visual effects projects.

Education

Certificate at Gnomon School of Visual Effects, Hollywood
March 1, 2015 - March 31, 2015

Qualifications

EDDP Grad
March 1, 2015 - March 31, 2015
Academy Award Nomination, Best Visual Effects - Deepwater Horizon
January 1, 2017 - December 31, 2017
Visual Effects Society Award, Photoreal Model - Deepwater Horizon
January 1, 2017 - December 31, 2017
Best of term, Hard Surface Modeling 2014 Spring
January 1, 2014 - June 30, 2014
Best of term, Character 2D 2013 Spring
January 1, 2013 - June 30, 2013

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Healthcare, Computers & Electronics
    paper Portfolio - Artstation https://www.artstation.com/jeremyhollingsworth