- 3D Designer
- Art Director
- Game Designer
Dan Bingham
- Portland, United States
- 7 projects
_Website not available. net/signup_ I’m an experienced and passionate 3D Artist with over 20 years in the game development industry.
About
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I’m an experienced and passionate 3D Artist with over 20 years in the game development industry. I have a strong background in environment art, worldbuilding, lighting, and prop creation, and I love mentoring the newer generations of artists. Collaboration and communication are key strengths of mine, but I’m also self-motivated and comfortable working independently when needed.
Throughout my career, I have had the opportunity to lead teams, manage projects, and contribute to some amazing titles like Call of Duty, Final Fantasy XV Mobile, and Valorant. I thrive on creativity and pushing the limits of game environments, and I’m always looking to bring fresh ideas to the table.
- Joined July 2025
Skills· 12
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Projects · 7
- 3D Designer
- Art Director
- Game Designer
- 3D Designer
- Art Director
- Game Designer
- 3D Designer
- Art Director
- Game Designer
- 3D Designer
- Art Director
- Game Designer
- 3D Designer
- Art Director
- Game Designer
Concepts, Worldbuilding, 3D Design, Renders, Lighting, Props, VFX, You name it I probably worked on it on this title. It's been great fun to work on it.
- 3D Designer
- 3D Visualizer
- Concept Artist
- +5
Work experience· 14 roles
Worked on the IMPOSTERS Remake project, responsible for worldbuilding and level creation, providing concept art support, creating props and textures, handling lighting and VFX, and animating background elements and props.
Managed outsourcers and full-time employees with daily tasks. Served as lead worldbuilder on levels in Unreal 4 & 5, handled production scheduling using Favro, and directed art for levels, assets, and concepts. Responsibilities also included lighting and prop creation with use of Unreal PCG System.
Contributed to the Final Fantasy XV Mobile Game project with worldbuilding, level creation, prop and texture creation, managing outsourcers, lighting, and animating background elements and props.
Education
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