Dan Bingham

Available to hire

_Website not available. net/signup_ I’m an experienced and passionate 3D Artist with over 20 years in the game development industry.

About

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I’m an experienced and passionate 3D Artist with over 20 years in the game development industry. I have a strong background in environment art, worldbuilding, lighting, and prop creation, and I love mentoring the newer generations of artists. Collaboration and communication are key strengths of mine, but I’m also self-motivated and comfortable working independently when needed.

Throughout my career, I have had the opportunity to lead teams, manage projects, and contribute to some amazing titles like Call of Duty, Final Fantasy XV Mobile, and Valorant. I thrive on creativity and pushing the limits of game environments, and I’m always looking to bring fresh ideas to the table.

  • Joined July 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 7

  • 3D Designer
  • Art Director
  • Game Designer
  • 3D Designer
  • Art Director
  • Game Designer
  • 3D Designer
  • Art Director
  • Game Designer
  • 3D Designer
  • Art Director
  • Game Designer
  • 3D Designer
  • Art Director
  • Game Designer
  • 3D Designer
  • Art Director
  • Game Designer

Concepts, Worldbuilding, 3D Design, Renders, Lighting, Props, VFX, You name it I probably worked on it on this title. It's been great fun to work on it.

  • 3D Designer
  • 3D Visualizer
  • Concept Artist
  • +5

Work experience· 14 roles

Senior Environment Artist · Super StudiosAug 2024 – Present · 2 yrs 4 mos

Worked on the IMPOSTERS Remake project, responsible for worldbuilding and level creation, providing concept art support, creating props and textures, handling lighting and VFX, and animating background elements and props.

Lead Environment Artist · Godemics LLCMay 2024 – Jul 2025 · 1 yr 3 mos

Managed outsourcers and full-time employees with daily tasks. Served as lead worldbuilder on levels in Unreal 4 & 5, handled production scheduling using Favro, and directed art for levels, assets, and concepts. Responsibilities also included lighting and prop creation with use of Unreal PCG System.

Senior Environment Artist · Machine Zone/ApplovinOct 2021 – Jul 2025 · 3 yrs 10 mos

Contributed to the Final Fantasy XV Mobile Game project with worldbuilding, level creation, prop and texture creation, managing outsourcers, lighting, and animating background elements and props.

Senior Production Artist · Liquid DevelopmentJun 2021 – Jul 2025 · 4 yrs 2 mos
Art Director · SupergeniousNov 2019 – Jul 2025 · 5 yrs 9 mos
Senior Environment Artist · SupergeniousApr 2018 – Jul 2025 · 7 yrs 4 mos
Senior 3D Artist · Lowe’s Innovation Lab’sJun 2017 – Jul 2025 · 8 yrs 2 mos
Senior Environment Artist · Sledgehammer GamesJun 2015 – Jul 2025 · 10 yrs 2 mos

Education

Bachelor's Degree · Art Institute of Portland2000 – 2004

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