_Website not available. Sign in: https://www.twine.net/signup_ I’m an experienced and passionate 3D Artist with over 20 years in the game development industry. I have a strong background in environment art, worldbuilding, lighting, and prop creation, and I love mentoring the newer generations of artists. Collaboration and communication are key strengths of mine, but I’m also self-motivated and comfortable working independently when needed. Throughout my career, I have had the opportunity to lead teams, manage projects, and contribute to some amazing titles like Call of Duty, Final Fantasy XV Mobile, and Valorant. I thrive on creativity and pushing the limits of game environments, and I’m always looking to bring fresh ideas to the table.

Dan Bingham

_Website not available. Sign in: https://www.twine.net/signup_ I’m an experienced and passionate 3D Artist with over 20 years in the game development industry. I have a strong background in environment art, worldbuilding, lighting, and prop creation, and I love mentoring the newer generations of artists. Collaboration and communication are key strengths of mine, but I’m also self-motivated and comfortable working independently when needed. Throughout my career, I have had the opportunity to lead teams, manage projects, and contribute to some amazing titles like Call of Duty, Final Fantasy XV Mobile, and Valorant. I thrive on creativity and pushing the limits of game environments, and I’m always looking to bring fresh ideas to the table.

Available to hire

Website not available. Sign in: https://www.twine.net/signup

I’m an experienced and passionate 3D Artist with over 20 years in the game development industry. I have a strong background in environment art, worldbuilding, lighting, and prop creation, and I love mentoring the newer generations of artists. Collaboration and communication are key strengths of mine, but I’m also self-motivated and comfortable working independently when needed.

Throughout my career, I have had the opportunity to lead teams, manage projects, and contribute to some amazing titles like Call of Duty, Final Fantasy XV Mobile, and Valorant. I thrive on creativity and pushing the limits of game environments, and I’m always looking to bring fresh ideas to the table.

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Language

English
Fluent

Work Experience

Senior Environment Artist at Super Studios
August 1, 2024 - Present
Worked on the IMPOSTERS Remake project, responsible for worldbuilding and level creation, providing concept art support, creating props and textures, handling lighting and VFX, and animating background elements and props.
Lead Environment Artist at Godemics LLC
May 1, 2024 - July 18, 2025
Managed outsourcers and full-time employees with daily tasks. Served as lead worldbuilder on levels in Unreal 4 & 5, handled production scheduling using Favro, and directed art for levels, assets, and concepts. Responsibilities also included lighting and prop creation with use of Unreal PCG System.
Senior Environment Artist at Machine Zone/Applovin
October 1, 2021 - July 18, 2025
Contributed to the Final Fantasy XV Mobile Game project with worldbuilding, level creation, prop and texture creation, managing outsourcers, lighting, and animating background elements and props.
Senior Production Artist at Liquid Development
June 1, 2021 - July 18, 2025
Worked on multiple projects including Suicide Squad, Metroid Prime, Halo Infinite, Crackdown 3, and New World. Duties included level creation in UE4 and proprietary engines, worldbuilding, prop and concept support, and weapon modeling for New World MMO in Zbrush and Max.
Art Director at Supergenious
November 1, 2019 - July 18, 2025
Managed artists, provided mentorship, scheduled tasks, gave art feedback and critiques, and modeled and textured buggies using Substance for projects like Beach Buggy 2 and InXile prototype.
Senior Environment Artist at Supergenious
April 1, 2018 - July 18, 2025
Contributed to King Tide by creating materials using Substance Designer, prop and texture creation, and worldbuilding in UE4.
Senior 3D Artist at Lowe’s Innovation Lab’s
June 1, 2017 - July 18, 2025
Developed VR/AR/XR experiences using Hololens, created and cleaned up 3D scanned assets, created materials for scanned objects, produced marketing materials using Illustrator, handled photogrammetry, and implemented Unity 5 engine into the pipeline.
Senior Environment Artist at Sledgehammer Games
June 1, 2015 - July 18, 2025
Worked on Call of Duty:AW leading level creation for single player and multiplayer, creating props and hero assets, optimizing weapons for 360 and PS3, crafting vistas, and improving the destructibility pipeline.
Freelancer at Streamline Studios
February 1, 2013 - July 18, 2025
Created various props using Zbrush and Maya for projects including Bioshock Infinite and Kinetic Sports Rivals.
Senior Environment Artist / Environment Artist at Trion Worlds
December 1, 2012 - July 18, 2025
Led dungeon team with task assignments, created and textured environments and props, implemented the Zbrush workflow and modular systems for dungeon creation, and produced hero props for the game RIFT and its expansions.
Environment Artist at Mythic Entertainment/EA
May 1, 2007 - July 18, 2025
Created environments from concept to final, designed small VFX and prop animations, and created all Clockwork dungeon sets for Labyrinth Expansion.
3D Artist at Climax Group
May 1, 2006 - July 18, 2025
Produced boat assets and VFX for Steel Horizon and Silent Hill projects.
3D Artist at Liquid Development
December 1, 2004 - July 18, 2025
Created assets for Stubbs the Zombie project.
Intern at Maxis/EA
September 1, 2003 - July 18, 2025
Gained internship experience at EA with no further details provided.

Education

Bachelor's Degree at Art Institute of Portland
January 1, 2000 - June 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet