Patryk Lech
I'm an ambitious and hard-working audio, music, and video games enthusiast with a passion for working on creative projects.
About
I’m an ambitious and hard-working audio, music, and video games enthusiast with a passion for working on creative projects. I am a fast learner who easily adapts to new environments, and I work efficiently both independently and as part of a team. I take pride in completing tasks reliably, with great attention to detail to ensure the best results.
I love designing sound effects, composing music, and contributing to game audio design and quality assurance. Collaborating with others and continuously learning helps me grow and bring fresh ideas to any project I work on.
- 1 year's experience
- Joined July 2025
Skills· 11
Languages
- EnglishFluent
- Spanish; CastilianIntermediate
- PolishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
Work experience· 11 roles
Conducted functionality, usability, and regression testing of multiple AAA game titles across PC and console platforms. Identified, documented, and logged bugs related to various focus areas including audio issues using specialized bug-tracking and development tools. Executed test cases and communicated directly with developers about new and existing issues. Contributed to the release of 'Indiana Jones and the Great Circle' and was recognized in official credits for quality assurance.
Conducted functionality, usability, and regression testing of multiple AAA game titles across PC and console platforms. Identified, documented, and logged audio-related and other focus area bugs using specialized bug-tracking tools. Executed test cases and communicated directly with developers regarding issues. Contributed to the release of 'Indiana Jones and the Great Circle' and received official credits for quality assurance.
Designed sci-fi sound effects for professional audio libraries, meeting industry quality standards. Performed foley recordings to capture raw sounds, crafted audio effects for cinematic trailers and gameplay, and synced audio to on-screen events. Collaborated with other sound designers to refine concepts ensuring consistency across projects.
Education
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