I'm an ambitious and hard-working audio, music, and video games enthusiast with a passion for working on creative projects. I am a fast learner who easily adapts to new environments, and I work efficiently both independently and as part of a team. I take pride in completing tasks reliably, with great attention to detail to ensure the best results. I love designing sound effects, composing music, and contributing to game audio design and quality assurance. Collaborating with others and continuously learning helps me grow and bring fresh ideas to any project I work on.

Patryk Lech

I'm an ambitious and hard-working audio, music, and video games enthusiast with a passion for working on creative projects. I am a fast learner who easily adapts to new environments, and I work efficiently both independently and as part of a team. I take pride in completing tasks reliably, with great attention to detail to ensure the best results. I love designing sound effects, composing music, and contributing to game audio design and quality assurance. Collaborating with others and continuously learning helps me grow and bring fresh ideas to any project I work on.

Available to hire

I’m an ambitious and hard-working audio, music, and video games enthusiast with a passion for working on creative projects. I am a fast learner who easily adapts to new environments, and I work efficiently both independently and as part of a team. I take pride in completing tasks reliably, with great attention to detail to ensure the best results.

I love designing sound effects, composing music, and contributing to game audio design and quality assurance. Collaborating with others and continuously learning helps me grow and bring fresh ideas to any project I work on.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Intermediate
Polish
Fluent

Work Experience

Functional QA Tester at Lionbridge Games
May 31, 2025 - July 18, 2025
Conducted functionality, usability, and regression testing of multiple AAA game titles across PC and console platforms. Identified, documented, and logged audio-related and other focus area bugs using specialized bug-tracking tools. Executed test cases and communicated directly with developers regarding issues. Contributed to the release of 'Indiana Jones and the Great Circle' and received official credits for quality assurance.
Sound Designer at Rebound Sound Company
December 31, 2024 - July 18, 2025
Designed sci-fi sound effects for professional audio libraries adhering to quality standards. Performed foley recordings to capture raw sounds. Created audio effects for cinematic trailers and gameplay, syncing audio to on-screen events. Collaborated with sound designers to refine cohesive sound concepts across projects.
Digital Ops & Streaming Intern at Sony Music Entertainment
November 30, 2024 - July 18, 2025
Maintained catalogue data across streaming platforms including Spotify, Apple Music, and TIDAL. Created and updated label playlists based on data analytics to boost song performance. Managed pre-saves and smart links for upcoming releases, pitched records to curators, prepared weekly release reports, synced lyrics, planned marketing campaigns, and designed cover art for playlists.
Voice-Over Engineer at 2002 Studios
January 31, 2024 - July 18, 2025
Recorded multilingual voice actors and provided continuous guidance and feedback. Edited, cleaned up, and fixed audio issues. Mixed and mastered post-production audio files. Synced audio to video in multiple languages. Worked closely with clients on educational, advertisement, and corporate video materials. Managed project delivery and assisted colleagues with daily tasks.
Sound Design Intern at Triangular Pixels
August 31, 2023 - July 18, 2025
Created unique sound effects matching project aesthetics. Composed game soundtracks to briefs. Made effective corrections based on team feedback. Contributed ideas for artistic and technical improvements. Provided detailed feedback regarding day-to-day team activities.
Radio Production Assistant at Hoxton Radio
June 30, 2024 - July 18, 2025
Catalogued, prepared, and edited music files for radio playback. Created jingles and idents for hosted radio shows. Suggested and implemented diverse audio solutions to improve listening experience.
Functional QA Tester at Lionbridge Games
May 31, 2025 - July 23, 2025
Conducted functionality, usability, and regression testing of multiple AAA game titles across PC and console platforms. Identified, documented, and logged bugs related to various focus areas including audio issues using specialized bug-tracking and development tools. Executed test cases and communicated directly with developers about new and existing issues. Contributed to the release of 'Indiana Jones and the Great Circle' and was recognized in official credits for quality assurance.
Sound Designer at Rebound Sound Company
December 31, 2024 - July 23, 2025
Designed sci-fi sound effects for professional audio libraries, meeting industry quality standards. Performed foley recordings to capture raw sounds, crafted audio effects for cinematic trailers and gameplay, and synced audio to on-screen events. Collaborated with other sound designers to refine concepts ensuring consistency across projects.
Digital Ops & Streaming Intern at Sony Music Entertainment
November 30, 2024 - July 23, 2025
Ensured correct back and frontline catalogue data maintenance across streaming platforms like Spotify, Apple Music, and TIDAL. Created and updated label playlists based on data analytics to boost song performance, set up pre-saves and smart links for upcoming releases, and pitched label records to platform curators. Prepared weekly release reports, corrected and synced song lyrics, planned marketing campaigns, and designed cover art for playlists.
Voice-Over Engineer at 2002 Studios
January 31, 2024 - July 23, 2025
Recorded multilingual voice actors and provided ongoing guidance and feedback for dialogue delivery. Edited, cleaned, and fixed audio issues. Mixed and mastered files for post-production delivery and synced audio to video in multiple languages. Worked closely with clients to ensure satisfactory end products such as educational videos, advertisements, and corporate materials. Managed various administrative tasks and assisted colleagues with daily responsibilities.
Sound Design Intern at Triangular Pixels
August 31, 2023 - July 23, 2025
Created unique sound effects matching project aesthetics and composed game soundtracks to specific briefs. Made effective corrections based on team feedback and contributed artistic and technical ideas to the projects. Provided detailed feedback and suggestions on daily team activities.

Education

BA (Hons) Music Production & Sound Engineering at Middlesex University (Point Blank Music School)
January 1, 2021 - December 31, 2024
Polish Matura (A-Level equivalent) at Poland
January 1, 2017 - December 31, 2020
BA (Hons) at Middlesex University (Point Blank Music School), London, UK
January 1, 2021 - December 31, 2024
Polish Matura at Poland
January 1, 2017 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services