I am a highly experienced professional games artist with 30 years' knowledge in various areas of games art creation. I have expert knowledge of character development and a strong passion for perfection, which motivates me to create high-quality and detailed work. Throughout my career, I have worked on numerous characters and custom assets, often handling concept generation and integration into game engines like Unreal and Unity. I also enjoy mentoring junior artists and collaborating within teams, always striving for excellence in every project I undertake.

Rory Little

I am a highly experienced professional games artist with 30 years' knowledge in various areas of games art creation. I have expert knowledge of character development and a strong passion for perfection, which motivates me to create high-quality and detailed work. Throughout my career, I have worked on numerous characters and custom assets, often handling concept generation and integration into game engines like Unreal and Unity. I also enjoy mentoring junior artists and collaborating within teams, always striving for excellence in every project I undertake.

Available to hire

I am a highly experienced professional games artist with 30 years’ knowledge in various areas of games art creation. I have expert knowledge of character development and a strong passion for perfection, which motivates me to create high-quality and detailed work.

Throughout my career, I have worked on numerous characters and custom assets, often handling concept generation and integration into game engines like Unreal and Unity. I also enjoy mentoring junior artists and collaborating within teams, always striving for excellence in every project I undertake.

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Language

Japanese
Intermediate

Work Experience

Senior Artist / Senior Character Artist at Freelance
January 1, 2023 - Present
Half of a two man art team, creating a vertical slice Unity pitch product for an indie company; responsible for all 'organic' assets and for complex shader work.
Senior Artist / Senior Character Artist at Team 17 Digital
January 1, 2023 - July 19, 2025
Created innumerable characters and character customisational assets, in various styles including concept generation, ZBrush sculpts, low poly asset creation, texturing, animation, and integration into Unreal and Unity engines. Mentored junior artists and trained them in Photoshop, Maya, ZBrush, and Substance 2D. Managed character outsource artists and provided feedback.
Senior Artist at Sony Computer Entertainment Japan
January 1, 2007 - July 19, 2025
Uplifted PS2 characters to PS3 quality for PS3 launch title Eye of Judgement. Animated cut scene character elements for Ico sequel and Shadow of the Colossus. Also did internal pitch work.
Artist at HitMaker, Japan
January 1, 2004 - July 19, 2025
Main player character creation including concept, mesh creation, texturing, and full animation set on Capcom game Dino Crisis 3.
Artist at Team 17 Digital
January 1, 2002 - July 19, 2025
Executed a broad array of tasks including 2D illustration, box cover art, 3D model creation, animation, and concept work for many titles. Worked on the Worms franchise, Alien Breed, and Stunt Grand Prix.
Senior Artist / Senior Character Artist at Freelance
January 1, 2023 - Present
Half of a two man art team, creating a vertical slice Unity pitch product for an indie company; responsible for all 'organic' assets and complex shader work.
Senior Artist / Senior Character Artist at Team 17 Digital
December 31, 2023 - July 19, 2025
Created innumerable characters and character customisational assets in a wide variety of styles, including concept generation, ZBrush sculpts, Low Poly asset creation, texturing, animation, and integration into Unreal and Unity engines. Mentored junior artists, trained them in software packages including Photoshop, Maya, ZBrush, and Substance 2D. Managed character outsource artists and provided feedback.
Senior Artist at Sony Computer Entertainment Japan
December 31, 2007 - July 19, 2025
Uplifted PS2 characters to PS3 quality for PS3 launch title Eye of Judgement. Animated cut scene character elements for Ico sequel and Shadow of the Colossus. Involved in internal pitch work.
Artist at HitMaker, Japan
December 31, 2004 - July 19, 2025
Main player character creation, including concept, mesh creation, texturing and full animation set on Capcom game, Dino Crisis 3.
Artist at Team 17 Digital
December 31, 2002 - July 19, 2025
Executed a broad array of tasks including 2D illustration, box cover art, 3D model creation, animation, and concept work for many titles including the Worms franchise, Alien Breed, and Stunt Grand Prix.

Education

Degree at School for Independent Study, N.E.L.P, London
January 1, 2000 - December 31, 2000
Degree at School for Independent Study, N.E.L.P, London
January 11, 2030 - July 19, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet