Available to hire
I am a highly experienced professional games artist with 30 years’ knowledge in various areas of games art creation. I have expert knowledge of character development and a strong passion for perfection, which motivates me to create high-quality and detailed work.
Throughout my career, I have worked on numerous characters and custom assets, often handling concept generation and integration into game engines like Unreal and Unity. I also enjoy mentoring junior artists and collaborating within teams, always striving for excellence in every project I undertake.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Japanese
Intermediate
Work Experience
Senior Artist / Senior Character Artist at Freelance
January 1, 2023 - PresentHalf of a two man art team, creating a vertical slice Unity pitch product for an indie company; responsible for all 'organic' assets and for complex shader work.
Senior Artist / Senior Character Artist at Team 17 Digital
January 1, 2023 - July 19, 2025Created innumerable characters and character customisational assets, in various styles including concept generation, ZBrush sculpts, low poly asset creation, texturing, animation, and integration into Unreal and Unity engines. Mentored junior artists and trained them in Photoshop, Maya, ZBrush, and Substance 2D. Managed character outsource artists and provided feedback.
Senior Artist at Sony Computer Entertainment Japan
January 1, 2007 - July 19, 2025Uplifted PS2 characters to PS3 quality for PS3 launch title Eye of Judgement. Animated cut scene character elements for Ico sequel and Shadow of the Colossus. Also did internal pitch work.
Artist at HitMaker, Japan
January 1, 2004 - July 19, 2025Main player character creation including concept, mesh creation, texturing, and full animation set on Capcom game Dino Crisis 3.
Artist at Team 17 Digital
January 1, 2002 - July 19, 2025Executed a broad array of tasks including 2D illustration, box cover art, 3D model creation, animation, and concept work for many titles. Worked on the Worms franchise, Alien Breed, and Stunt Grand Prix.
Senior Artist / Senior Character Artist at Freelance
January 1, 2023 - PresentHalf of a two man art team, creating a vertical slice Unity pitch product for an indie company; responsible for all 'organic' assets and complex shader work.
Senior Artist / Senior Character Artist at Team 17 Digital
December 31, 2023 - July 19, 2025Created innumerable characters and character customisational assets in a wide variety of styles, including concept generation, ZBrush sculpts, Low Poly asset creation, texturing, animation, and integration into Unreal and Unity engines. Mentored junior artists, trained them in software packages including Photoshop, Maya, ZBrush, and Substance 2D. Managed character outsource artists and provided feedback.
Senior Artist at Sony Computer Entertainment Japan
December 31, 2007 - July 19, 2025Uplifted PS2 characters to PS3 quality for PS3 launch title Eye of Judgement. Animated cut scene character elements for Ico sequel and Shadow of the Colossus. Involved in internal pitch work.
Artist at HitMaker, Japan
December 31, 2004 - July 19, 2025Main player character creation, including concept, mesh creation, texturing and full animation set on Capcom game, Dino Crisis 3.
Artist at Team 17 Digital
December 31, 2002 - July 19, 2025Executed a broad array of tasks including 2D illustration, box cover art, 3D model creation, animation, and concept work for many titles including the Worms franchise, Alien Breed, and Stunt Grand Prix.
Education
Degree at School for Independent Study, N.E.L.P, London
January 1, 2000 - December 31, 2000Degree at School for Independent Study, N.E.L.P, London
January 11, 2030 - July 19, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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