Available to hire
I’m a developer who specializes in third person video games and I’m from the state of California.
Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other devs. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it.
Employment and project experience
Senior Developer Salesforce Inc.
January 2017 - March 2017
Full-stack Developer Microsoft Inc.
January 2019 - March 2019
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
L4 Area Manager / L6 Software Developer at Amazon
October 31, 2024 - July 21, 2025Applied ML, data science, and AI tools to improve workflows and decision-making. Provided technical leadership and cross-functional team coordination. Resolved complex issues with strong debugging, data structure, and algorithm skills.
Narrative Designer / Software Engineer at EA (Electronic Arts)
January 31, 2024 - July 21, 2025Built interactive narrative sequences using Unreal Engine 5, Blueprint scripting, Lua, and C#. Designed and implemented branching dialogue, trigger-based missions, and dynamic character interactions. Used Sequencer and Animation Montages for cinematic events with player-driven pacing and emotional weight. Collaborated across animation, engineering, and design teams to ensure holistic narrative-gameplay alignment. Used data and analytics to improve pacing, engagement, and player experience. Created Block Out Levels for spatial awareness.
Combat Medic Data Assistant (CIV) at U.S. Air Force
August 31, 2020 - July 21, 2025Supported triage, documentation, and field care logistics during exercises and operations. Managed small team operations; maintained engineering data logs and security records. Applied SharePoint, cybersecurity protocols, and critical thinking to uphold data accuracy and compliance.
Pixar Intern at Pixar
January 31, 2019 - July 21, 2025Wrote and prototyped short narrative arcs for Pixar Shorts; partnered with animation team to develop storyboards. Gained hands-on exposure to motion capture, story pacing, and character animation workflows. Built internal demo tool using Python and C++; supported creative asset integration and intern showcase prep. Shadowed cinematic pipelines and contributed to early-stage visual storytelling development. Strengthened skills in story beats, tone consistency, and visual emotion delivery. Utilized Maya and Blender for 3D modeling and animation tasks.
L4 Area Manager / L6 Software Developer at Amazon
October 31, 2024 - July 21, 2025Applied ML, data science, and AI tools to improve workflows and decision-making. Provided technical leadership and cross-functional team coordination. Resolved complex issues with strong debugging, data structure, and algorithm skills.
Narrative Designer / Software Engineer at EA (Electronic Arts)
January 31, 2024 - July 21, 2025Built interactive narrative sequences using Unreal Engine 5, Blueprint scripting, Lua, and C#. Designed and implemented branching dialogue, trigger-based missions, and dynamic character interactions. Used Sequencer and Animation Montages for cinematic events with player-driven pacing and emotional weight. Collaborated across animation, engineering, and design teams to ensure holistic narrative-gameplay alignment. Used data and analytics to improve pacing, engagement, and player experience. Created Block Out Levels for spatial awareness.
Combat Medic Data Assistant (CIV) at U.S. Air Force
August 31, 2020 - July 21, 2025Supported triage, documentation, and field care logistics during exercises and operations. Managed small team operations; maintained engineering data logs and security records. Applied SharePoint, cybersecurity protocols, and critical thinking to uphold data accuracy and compliance.
Pixar Intern at Pixar
January 31, 2019 - July 21, 2025Wrote and prototyped short narrative arcs for Pixar Shorts; partnered with animation team to develop storyboards. Gained hands-on exposure to motion capture, story pacing, and character animation workflows. Built internal demo tool using Python and C++; supported creative asset integration and intern showcase preparation. Shadowed cinematic pipelines and contributed to early-stage visual storytelling development. Strengthened skills in story beats, tone consistency, and visual emotion delivery. Utilized Maya and Blender for 3D modeling and animation tasks.
Education
Master of Science at Full Sail University
January 1, 2022 - October 31, 2024Bachelor of Fine Arts at Full Sail University
January 1, 2019 - June 30, 2023Associates of Arts at Barstow Community College
January 1, 2018 - June 30, 2019Master of Science at Full Sail University
January 1, 2023 - October 31, 2024Bachelor of Fine Arts at Full Sail University
January 1, 2022 - June 30, 2023Associates of Arts at Barstow Community College
January 1, 2019 - June 30, 2019Qualifications
Pixar Story Xperiential
December 1, 2022 - December 31, 2022ISSA Fitness & Health Training
January 1, 2023 - January 31, 2023SECURITY AWARENESS
January 11, 2030 - July 21, 2025Pixar Story Xperiential
December 1, 2022 - December 31, 2022ISSA Fitness & Health Training
January 1, 2023 - January 31, 2023Industry Experience
Gaming, Media & Entertainment, Software & Internet, Government
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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