I am an experienced and versatile Software Engineer with over 7 years in the industry, including more than 5 years of hands-on expertise in Unreal Engine and C++. I specialize in developing high-performance gameplay systems, real-time simulations, and interactive 3D environments. I am passionate about continuous learning, solving complex technical challenges, and building immersive user experiences in both game and simulation projects.
I enjoy working on innovative projects involving game development, simulation, and AR/MR applications. I also have a strong background in mentoring and instruction, having taught Unreal Engine C++ to students, helping them understand scalable multiplayer systems, AI, and gameplay architecture.
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