I’m a senior CG generalist experienced in creating photoreal 3D visuals and compositing for commercials and film, covering the full production pipeline from modeling and lighting to rendering and final compositing. In addition to traditional CGI, I work with AI-driven VFX and video content creation, building custom workflows with tools such as ComfyUI to support concept development and production-ready results.
I’m fluent in 3ds Max, Blender, Unreal Engine, and real-time workflows, with a strong focus on cohesive scene building, realistic lighting, and seamless compositing across CGI, AI-generated elements, and live-action footage. My goal is to deliver technically accurate and visually balanced results that remain consistent across shots and formats, from single frames to full animation sequences.
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