I'm a senior CG generalist experienced in creating photoreal 3D visuals and compositing for commercials and film, covering the full production pipeline from modeling and lighting to rendering and final compositing. In addition to traditional CGI, I work with AI-driven VFX and video content creation, building custom workflows with tools such as ComfyUI to support concept development and production-ready results. I'm fluent in 3ds Max, Blender, Unreal Engine, and real-time workflows, with a strong focus on cohesive scene building, realistic lighting, and seamless compositing across CGI, AI-generated elements, and live-action footage. My goal is to deliver technically accurate and visually balanced results that remain consistent across shots and formats, from single frames to full animation sequences.

Efe Kose

I'm a senior CG generalist experienced in creating photoreal 3D visuals and compositing for commercials and film, covering the full production pipeline from modeling and lighting to rendering and final compositing. In addition to traditional CGI, I work with AI-driven VFX and video content creation, building custom workflows with tools such as ComfyUI to support concept development and production-ready results. I'm fluent in 3ds Max, Blender, Unreal Engine, and real-time workflows, with a strong focus on cohesive scene building, realistic lighting, and seamless compositing across CGI, AI-generated elements, and live-action footage. My goal is to deliver technically accurate and visually balanced results that remain consistent across shots and formats, from single frames to full animation sequences.

Available to hire

I’m a senior CG generalist experienced in creating photoreal 3D visuals and compositing for commercials and film, covering the full production pipeline from modeling and lighting to rendering and final compositing. In addition to traditional CGI, I work with AI-driven VFX and video content creation, building custom workflows with tools such as ComfyUI to support concept development and production-ready results.

I’m fluent in 3ds Max, Blender, Unreal Engine, and real-time workflows, with a strong focus on cohesive scene building, realistic lighting, and seamless compositing across CGI, AI-generated elements, and live-action footage. My goal is to deliver technically accurate and visually balanced results that remain consistent across shots and formats, from single frames to full animation sequences.

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Language

English
Fluent
Turkish
Advanced

Work Experience

Principal CG Artist & Lead Realtime Artist at Bad Star Studios
May 1, 2019 - Present
Led the studio's transition to Virtual Production, establishing core real-time asset workflows and shader libraries in Unreal Engine. Designed and built large-scale environments using 3ds Max, Blender, Gaea, ZBrush, and Photogrammetry for realism. Managed and optimized all on-set real-time elements during live-action shoots, including lighting and environments. Owned the entire creative pipeline for 3D assets, covering character workflows, VFX, and final compositing. Spearheaded R&D into new rendering techniques such as Gaussian Splatting, enhancing real-time visual fidelity. Handled look development and final compositing in Nuke to achieve polished cinematic results. Executed end-to-end photogrammetry workflow from cross-polarized photography to production-ready asset delivery.
Head of CG & VP Supervisor at Digital Panorama
September 30, 2018 - July 21, 2025
Supervised CG and Virtual Production activities, leading teams to deliver high-quality visual content.
Freelance CG Artist at Self-employed
February 28, 2016 - July 21, 2025
Delivered VFX, motion graphics, and 3D visualization services for leading brands and national promotional campaigns. Worked on diverse projects including TV commercials and cultural heritage presentations.
3D Artist & Compositor at Mojo FX
January 31, 2014 - July 21, 2025
Created compelling 3D animations and interactive product visualizations for international brands. Handled full 3D production pipeline including modelling, texturing, rigging, lighting, rendering with V-Ray, and compositing. Partnered with creative and engineering teams to produce photorealistic CG content. Led technical execution of large-scale public installations such as projection mapping projects.
Principal CG Artist & Lead Realtime Artist at Bad Star Studios
May 1, 2019 - Present
Led the transition to Virtual Production, establishing core real-time environments, asset workflows and shader libraries in Unreal Engine. Designed and built large-scale environments using 3ds Max, Blender and photogrammetry for realism; directly managed and optimized all on-set real-time elements including lighting and environments to ensure peak performance during shoots. Owned end-to-end 3D asset pipelines (scans, retopology, PBR texturing), VFX and final compositing. Spearheaded R&D into new rendering techniques, implementing Gaussian Splatting to push real-time fidelity, with look development and final compositing in Nuke to ensure seamless CG integration.
Head of CG & VP Supervisor at Digital Panorama
September 30, 2018 - October 20, 2025
Led CG and VP production for flagship campaigns, overseeing end-to-end 3D asset creation, real-time environments, lighting, and on-set integration for TV commercials. Drove cross-disciplinary collaboration to ensure cohesive visuals and timely delivery.
3D Artist & Compositor at Mojo FX
January 31, 2014 - October 20, 2025
Created compelling 3D animations and visualizations for international campaigns, delivering end-to-end tasks across modeling, lighting, tracking, keying and compositing to achieve seamless visual integration. Led large-scale installations and contributed to national promotional campaigns for brands like Coca-Cola, Grundig and VitrA.
VFX Artist & 3D Artist at Freelance
February 1, 2016 - October 20, 2025
Delivered VFX, motion graphics and 3D visualization solutions for major campaigns (e.g., Coca‑Cola, Unilever), handling projects end-to-end from concept to final compositing.
Senior CG Generalist & Compositor at Bad Star Studios
May 1, 2019 - July 31, 2025
Led the studio's full transition to Virtual Production, building real-time pipelines in Unreal Engine and integrating Mo Sys StarTracker systems for green-screen shoots. Directed on-set VP supervision for major commercial projects, coordinating lighting, lens calibration, and environment optimization in real time. Developed in-house asset libraries, shader systems, and photogrammetry workflows to accelerate production quality. Oversaw creative and technical direction across 3D, compositing, and AI-assisted workflows, ensuring seamless delivery from pre-production to final grade. Initiated R&D in real-time rendering and AI integration, pioneering techniques that enhanced visual fidelity and workflow efficiency across the studio.
Head of CG & Virtual Production Supervisor at Digital Panorama
February 1, 2016 - September 30, 2018
Led VFX and virtual production for high-end commercials; built Unreal Engine pipelines; supervised on-set VP, lighting and camera calibration; expanded asset libraries; implemented photogrammetry workflows; managed cross-disciplinary teams and ensured alignment from pre-production to final grade.
VFX Artist & 3D Artist at Freelance
February 1, 2014 - February 1, 2016
As a key 3D Artist and Compositor, delivered high-impact VFX for fast-paced television commercials for Coca-Cola, P&G, and Unilever. Executed end-to-end production tasks across the pipeline, including modeling, lighting, tracking, keying, and final compositing to achieve seamless integration with live-action footage.
3D Artist & Compositor at Mojo FX
February 1, 2006 - January 31, 2014
Created compelling 3D animations and interactive product visualisations for flagship campaigns of international brands like Beko, Grundig, and VitrA. Handled end-to-end 3D production—modeling, texturing, rigging, lighting, V-Ray rendering, and compositing. Led large-scale installations including a 12,000m² mountain projection and a complex 3D dome projection. Collaborated with creative and engineering teams to translate technical designs into photoreal CG content. Also contributed freelance VFX and 3D visuals for Turkish Airlines, Vodafone, and Turk Telekom; partnered with government campaigns on cultural projects.
Senior CG Generalist & Compositor at Freelance (UK / London)
July 1, 2025 - Present
Creating high quality CGI and compositing work for commercial and film productions. Responsible for full 3D pipelines, including modeling, shading, lighting, rendering, and integration with live-action footage. Experienced in using 3ds Max, Blender, V-Ray, Redshift, and Unreal Engine to produce photoreal visuals and animated product shots. Handling compositing and finishing tasks in After Effects and DaVinci Resolve, adapting workflows to project needs.
3D Artist & VFX Artist at Mojo FX
February 1, 2006 - January 31, 2014
Delivered end-to-end VFX and 3D production for television commercials; 3D modelling, lighting, tracking, keying and compositing. Executed large-scale installations including a 12,000m² mountain projection and collaborated with Turkish brands and national campaigns.
Senior CG Generalist & Compositor at Freelance (UK)
July 1, 2025 - Present
Creating high-quality CGI and compositing work for commercial and film productions; full 3D pipelines; AI-driven video content creation; compositing in After Effects and DaVinci Resolve.

Education

Bachelor's Degree at Marmara University
January 1, 2005 - December 31, 2009
Green Screen & ICVFX Course at Mo-sys Academy
January 1, 2005 - January 1, 2009
Radio, Television and Cinema at Marmara University
January 11, 2030 - October 20, 2025
Bachelor's degree at Marmara University
January 1, 2005 - January 1, 2009
Green Screen & ICVFX Course at Mo-sys Academy
January 11, 2030 - December 23, 2025
Green Screen & ICVFX Course at Mo-Sys Academy
January 1, 2005 - January 1, 2009
Radio, Television and Cinema at Marmara University
January 11, 2030 - January 13, 2026

Qualifications

Mo-sys Academy Technician Green Screen & ICVFX Course
January 1, 2024 - January 31, 2024
Green Screen & ICVFX Course
January 11, 2030 - December 23, 2025
Green Screen & ICVFX Course
January 1, 2005 - January 1, 2009
Bachelor's degree in Radio, Television and Cinema
January 11, 2030 - January 13, 2026

Industry Experience

Media & Entertainment, Consumer Goods, Government, Professional Services, Software & Internet, Education