I am an experienced 3D Character Artist with over 8 years of professional and academic experience specializing in character and hard-surface modeling. I’ve contributed to major productions including Monster High, Barbie, Maya and the Three, and The Monkey King. Over the years, I’ve progressed from a prop artist to a lead character modeler, helping to establish efficient workflows between various departments such as modeling, texturing, rigging, and layout.
I take pride in leading teams of contractors while maintaining high-quality outputs and a healthy work-life balance without resorting to crunch time. I collaborate closely with pipeline teams to improve and refine tools that enhance production. Skilled in sculpting, retopology, texturing, and lookdev, I always focus on delivering high-quality output with seamless integration into production pipelines.
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