I am an experienced 3D Character Artist with over 8 years of professional and academic experience specializing in character and hard-surface modeling. I've contributed to major productions including Monster High, Barbie, Maya and the Three, and The Monkey King. Over the years, I've progressed from a prop artist to a lead character modeler, helping to establish efficient workflows between various departments such as modeling, texturing, rigging, and layout. I take pride in leading teams of contractors while maintaining high-quality outputs and a healthy work-life balance without resorting to crunch time. I collaborate closely with pipeline teams to improve and refine tools that enhance production. Skilled in sculpting, retopology, texturing, and lookdev, I always focus on delivering high-quality output with seamless integration into production pipelines.

Mario

I am an experienced 3D Character Artist with over 8 years of professional and academic experience specializing in character and hard-surface modeling. I've contributed to major productions including Monster High, Barbie, Maya and the Three, and The Monkey King. Over the years, I've progressed from a prop artist to a lead character modeler, helping to establish efficient workflows between various departments such as modeling, texturing, rigging, and layout. I take pride in leading teams of contractors while maintaining high-quality outputs and a healthy work-life balance without resorting to crunch time. I collaborate closely with pipeline teams to improve and refine tools that enhance production. Skilled in sculpting, retopology, texturing, and lookdev, I always focus on delivering high-quality output with seamless integration into production pipelines.

Available to hire

I am an experienced 3D Character Artist with over 8 years of professional and academic experience specializing in character and hard-surface modeling. I’ve contributed to major productions including Monster High, Barbie, Maya and the Three, and The Monkey King. Over the years, I’ve progressed from a prop artist to a lead character modeler, helping to establish efficient workflows between various departments such as modeling, texturing, rigging, and layout.

I take pride in leading teams of contractors while maintaining high-quality outputs and a healthy work-life balance without resorting to crunch time. I collaborate closely with pipeline teams to improve and refine tools that enhance production. Skilled in sculpting, retopology, texturing, and lookdev, I always focus on delivering high-quality output with seamless integration into production pipelines.

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Language

English
Fluent
Spanish; Castilian
Fluent
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Lead 3D Character Modeler at Mindshow Inc.
May 31, 2025 - July 21, 2025
Progressed from Prop Artist to Lead Character Modeler, developing early pipeline workflows and lookdev standards for shows including Monster High, Barbie, and Barbie OG. Oversaw contractor output, ensured adherence to guidelines, and provided hands-on technical support to maintain consistency and quality. Contributed directly to production through character sculpting in ZBrush, retopology in Maya and Blender, texturing in Substance Painter, and lookdev/assembly in Maya using Redshift.
Jr 3D Character Modeler at Tangent Animation
August 31, 2021 - July 21, 2025
Sculpted and modeled characters for productions including Maya and the Three, The Monkey King, and High in the Clouds, based on client concept art. Re-topologized models to meet technical requirements, and prepared final assets for surfacing, rigging, and pipeline integration.
3D Artist at Zenfri Inc.
June 30, 2018 - July 21, 2025
Designed concept characters and sculpted high-resolution models in ZBrush for an AR prototype game. Re-topologized and textured models, optimized low-poly assets for Unity, and collaborated with the dev team on integration.
Marketing Assistant at Spectrum Coatings
December 31, 2014 - July 21, 2025
Initiated and managed the company’s digital presence, including social media, website development, and multimedia performance tracking. Oversaw administrative operations and financial transactions across three branches, including payables, receivables, and client collections.

Education

3D Computer Graphics, Advanced at Red River College
January 1, 2019 - December 31, 2019
Digital Multimedia Design, 3D Major at Red River College
January 1, 2018 - December 31, 2018
Art Diploma at Miles McDonell Collegiate
January 1, 2007 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Consumer Goods, Education, Other