David Chan

PRO
Available to hire

Language

English
Fluent

Work Experience

CEO at Giant Sandbox Games Inc.
May 1, 2023 - Present
Performed corporate administration duties, acted as a core creative team member developing story and gameplay, provided all audio assets, and sought investors and funding opportunities.
Sole Proprietor at Dave Chan Audio Services
June 1, 2004 - Present
Contracted with various game studios to provide original sound effects, created and managed asset lists, provided voice over services including auditioning, directing, editing, and mastering, and implemented game audio using native and middleware audio engines.
Dialogue Supervisor at Wabi Sabi Sound
October 15, 2024 - July 21, 2025
Coordinated casting and recording of voice actors for a game project, used AI voice generation to speed development, edited and mastered voice over, implemented voice over in Unreal Engine using Wwise and Articy Draft, and assisted with writing dialogue.
Audio Director / Lead at Quantum Integrity Software
January 3, 2023 - July 21, 2025
Designed audio for Dead Matter, a zombie survival game, created original audio assets, collaborated with composers to produce a cohesive audio experience, and implemented audio using Unreal Engine 4 native audio, Wwise, and Blueprints.
Operations at Quantum Integrity Software
January 3, 2023 - July 21, 2025
Contributed to enterprise management, assisted HR by conducting interviews and managing recruiting, filed grants for interns and job programs, and participated in decision-making for game direction.
Segment Writer/Presenter at CBC Radio
April 30, 2022 - July 21, 2025
Researched segment topics, conducted interviews, edited content for broadcast, and presented live on-air segments.
Audio Director at Hinterland Games
January 31, 2016 - July 21, 2025
Developed audio direction and architecture for The Long Dark, managed creative direction and overall game sound, oversaw all audio creation and implementation, directed voice cast, managed composers, created sound effects, placed sounds into the game engine, and conducted field recording in natural settings.
Lead Sound Designer / Associate Producer at Fluik Entertainment
June 30, 2013 - July 21, 2025
Managed production schedule for game titles including Office Jerk, handled all audio assets, worked with designers to meet audio needs, created schedules, managed external contractors for music and voice over, and ran the audio department staff and equipment.
Sound Designer / Audio Producer at BioWare Corp
June 30, 2004 - July 21, 2025
Managed all audio assets for game titles, worked with designers to meet audio needs, created schedules, managed external audio contractors, and ran audio department staff and equipment.
Owner / Audio Services at Dave Chan Audio Services
June 1, 2004 - Present
Contract audio services for game studios: sound effects, voice over; produce original SFX to spec; manage auditions, directing, editing/mastering; implement game audio across engines.
Audio Director at Da nu Games
January 1, 2025 - April 18, 2025
Responsible for all aspects of audio in MMO game; coordinate timelines; implement in-game audio using Unreal Audio and MetaSound; create ambient, weather, creature, combat and weapon SFX; collaborate on MetaSound graphs.
Dialogue Supervisor at Wabi Sabi Sound
May 20, 2023 - October 15, 2024
Co-ordinating casting and recording of voice actors; schedule VO sessions; use AI voice generation to speed development; edit/master VO; implement VO in Unreal Engine using Wwise and Articy Draft; assist with writing dialogue.
Audio Director / Lead / Management at Quantum Integrity Software
May 1, 2019 - January 3, 2023
Designing audio for Dead Matter; create original assets; collaborate with composers; implement audio using Unreal Engine 4, Wwise, and Blueprints.
Operations at Quantum Integrity Software
May 1, 2019 - January 3, 2023
Enterprise management; HR support; internships grants; contribute to game direction; build schedules and milestones.
Segment Writer/Presenter at CBC Radio
February 1, 2019 - April 30, 2022
Researched topics, conducted interviews, edited for broadcast, and performed on-air presentation.
Audio Director at Hinterland Games
June 1, 2013 - January 31, 2016
Directed audio for The Long Dark; evaluated audio systems; managed voiceover, music, and sound effects; field recording trips.
Lead Sound Designer / Associate Producer at Fluik Entertainment
May 1, 2012 - June 20, 2013
Managed production schedule and all audio assets; planned sound design; managed external contractors; staffed and equipped audio department.
Sound Designer / Audio Producer at BioWare Corp
December 1, 1998 - June 20, 2004
Managed audio assets; created schedules; coordinated external contractors; led audio department staffing and equipment.
CBC Radio Segment Writer/Presenter at CBC Radio
February 1, 2019 - April 30, 2022
Researched segment topics; conducted interviews and edited for broadcast; presented segments live on-air.
Lead Sound Designer/Associate Producer at Fluik Entertainment
May 1, 2012 - June 20, 2013
Managed production schedule for Office Jerk and related titles; supervised audio assets; coordinated with designers to meet audio needs; managed external music and voice over contractors; led audio department staffing and equipment.
Sound Designer/Audio Producer at BioWare Corp
December 19, 1998 - June 20, 2004
Managed all audio assets for a game title; created schedules; coordinated external contractors; led audio department staffing and equipment; oversaw production of audio elements.

Education

Microbusiness Business Training Program at MBTC
January 1, 2005 - December 31, 2005
Microsoft Certified Systems Engineer at PBSCE
January 1, 1997 - December 31, 1997
Certificate at Columbia Academy
January 1, 1987 - December 31, 1987
Physics Honors Program at University of Saskatchewan
January 1, 1986 - December 31, 1986
Certificate at Columbia Academy
January 1, 1987 - December 31, 1987
Microsoft Certified Systems Engineer at PBSC Edmonton, Alberta
January 1, 1997 - December 31, 1997
Microbusiness Business Training Program at MBTC
January 1, 2005 - February 17, 2026
Microsoft Certified Systems Engineer at PBSC
January 1, 1997 - February 17, 2026
Certificate in Recording Arts and Music Production at Columbia Academy
January 1, 1987 - February 17, 2026
Physics Honors Program at University of Saskatchewan
January 1, 1986 - February 17, 2026
Google Project Management Certificate at Google/Coursera
January 1, 2026 - March 13, 2026
Microbusiness Business Training Program at MBTC
January 1, 2005 - March 13, 2026
Microsoft Certified Systems Engineer at PBSC
January 1, 1997 - March 13, 2026
Certificate in Recording Arts and Music Production at Columbia Academy
January 1, 1987 - March 13, 2026
Physics Honors Program at University of Saskatchewan
January 1, 1986 - March 13, 2026
Project Management Certificate at Google
January 11, 2030 - January 1, 2026
Microbusiness Business Training Program at MBTC
January 1, 2005 - March 13, 2026
Microsoft Certified Systems Engineer at PBSC
January 1, 1997 - March 13, 2026
Certificate in Recording Arts and Music Production at Columbia Academy
January 1, 1987 - March 13, 2026
Physics Honors Program at University of Saskatchewan
January 1, 1986 - March 13, 2026

Qualifications

Microbusiness Business Training Program
January 1, 2005 - December 31, 2005
Microsoft Certified Systems Engineer
January 1, 1997 - December 31, 1997
Certificate in Recording and Audio Engineering Techniques
January 1, 1987 - December 31, 1987
Microsoft Certified Systems Engineer
January 1, 1997 - February 17, 2026
Microbusiness Business Training Program
January 1, 2005 - February 17, 2026
Certificate in Recording Arts and Music Production
January 1, 1987 - February 17, 2026
Physics Honors Program
January 1, 1986 - February 17, 2026
Microsoft Certified Systems Engineer
January 1, 1997 - March 13, 2026
Microsoft Certified Systems Engineer
January 11, 2030 - March 13, 2026
Google Project Management Certificate
January 11, 2030 - March 13, 2026
Microbusiness Business Training Program
January 11, 2030 - March 13, 2026
Certificate in Recording Arts and Music Production
January 11, 2030 - March 13, 2026
Physics Honors Program
January 11, 2030 - March 13, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Other