David Chan

PRO
Available to hire

Language

English
Fluent

Work Experience

CEO at Giant Sandbox Games Inc.
May 1, 2023 - Present
Performed corporate administration duties, acted as a core creative team member developing story and gameplay, provided all audio assets, and sought investors and funding opportunities.
Sole Proprietor at Dave Chan Audio Services
June 1, 2004 - Present
Contracted with various game studios to provide original sound effects, created and managed asset lists, provided voice over services including auditioning, directing, editing, and mastering, and implemented game audio using native and middleware audio engines.
Dialogue Supervisor at Wabi Sabi Sound
October 15, 2024 - July 21, 2025
Coordinated casting and recording of voice actors for a game project, used AI voice generation to speed development, edited and mastered voice over, implemented voice over in Unreal Engine using Wwise and Articy Draft, and assisted with writing dialogue.
Audio Director / Lead at Quantum Integrity Software
January 3, 2023 - July 21, 2025
Designed audio for Dead Matter, a zombie survival game, created original audio assets, collaborated with composers to produce a cohesive audio experience, and implemented audio using Unreal Engine 4 native audio, Wwise, and Blueprints.
Operations at Quantum Integrity Software
January 3, 2023 - July 21, 2025
Contributed to enterprise management, assisted HR by conducting interviews and managing recruiting, filed grants for interns and job programs, and participated in decision-making for game direction.
Segment Writer/Presenter at CBC Radio
April 30, 2022 - July 21, 2025
Researched segment topics, conducted interviews, edited content for broadcast, and presented live on-air segments.
Audio Director at Hinterland Games
January 31, 2016 - July 21, 2025
Developed audio direction and architecture for The Long Dark, managed creative direction and overall game sound, oversaw all audio creation and implementation, directed voice cast, managed composers, created sound effects, placed sounds into the game engine, and conducted field recording in natural settings.
Lead Sound Designer / Associate Producer at Fluik Entertainment
June 30, 2013 - July 21, 2025
Managed production schedule for game titles including Office Jerk, handled all audio assets, worked with designers to meet audio needs, created schedules, managed external contractors for music and voice over, and ran the audio department staff and equipment.
Sound Designer / Audio Producer at BioWare Corp
June 30, 2004 - July 21, 2025
Managed all audio assets for game titles, worked with designers to meet audio needs, created schedules, managed external audio contractors, and ran audio department staff and equipment.

Education

Microbusiness Business Training Program at MBTC
January 1, 2005 - December 31, 2005
Microsoft Certified Systems Engineer at PBSCE
January 1, 1997 - December 31, 1997
Certificate at Columbia Academy
January 1, 1987 - December 31, 1987
Physics Honors Program at University of Saskatchewan
January 1, 1986 - December 31, 1986
Certificate at Columbia Academy
January 1, 1987 - December 31, 1987
Microsoft Certified Systems Engineer at PBSC Edmonton, Alberta
January 1, 1997 - December 31, 1997

Qualifications

Microbusiness Business Training Program
January 1, 2005 - December 31, 2005
Microsoft Certified Systems Engineer
January 1, 1997 - December 31, 1997
Certificate in Recording and Audio Engineering Techniques
January 1, 1987 - December 31, 1987

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Other