Hi, I’m Cody Mangham, a 3D Animation & VFX graduate from the University of Chichester. I’ve always been fascinated by how films and games are built behind the scenes, especially the visual computer side. I’m a hard-working problem solver who loves pushing creative boundaries and delivering high-quality work, even when the going gets tough. My main focus areas are keyframe animation, motion capture, and composition. I’ve gained hands-on experience on student VFX projects—setting up on-set motion capture, rigging actors, performing capture, cleaning up data, retargeting to rigs, and compositing. I’ve also explored transferring animation from Maya to Unreal Engine. I’m excited to launch a career in 3D animation or VFX and continue learning on every project.

Cody Mangham

Hi, I’m Cody Mangham, a 3D Animation & VFX graduate from the University of Chichester. I’ve always been fascinated by how films and games are built behind the scenes, especially the visual computer side. I’m a hard-working problem solver who loves pushing creative boundaries and delivering high-quality work, even when the going gets tough. My main focus areas are keyframe animation, motion capture, and composition. I’ve gained hands-on experience on student VFX projects—setting up on-set motion capture, rigging actors, performing capture, cleaning up data, retargeting to rigs, and compositing. I’ve also explored transferring animation from Maya to Unreal Engine. I’m excited to launch a career in 3D animation or VFX and continue learning on every project.

Available to hire

Hi, I’m Cody Mangham, a 3D Animation & VFX graduate from the University of Chichester. I’ve always been fascinated by how films and games are built behind the scenes, especially the visual computer side. I’m a hard-working problem solver who loves pushing creative boundaries and delivering high-quality work, even when the going gets tough.

My main focus areas are keyframe animation, motion capture, and composition. I’ve gained hands-on experience on student VFX projects—setting up on-set motion capture, rigging actors, performing capture, cleaning up data, retargeting to rigs, and compositing. I’ve also explored transferring animation from Maya to Unreal Engine. I’m excited to launch a career in 3D animation or VFX and continue learning on every project.

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Language

English
Fluent

Work Experience

Add your work experience history here.

Education

Bachelor's degree in 3D Animation & VFX at University of Chichester
September 1, 2022 - June 1, 2025

Qualifications

Mastering Facial Animation and Emotional Storytelling
September 5, 2025 - October 13, 2025

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet
    uniE608 Reckoning
    This is my project from my Final year at university