Hi, I’m Cody Mangham, a 3D Animation & VFX graduate from the University of Chichester. I’ve always been fascinated by how films and games are built behind the scenes, especially the visual computer side. I’m a hard-working problem solver who loves pushing creative boundaries and delivering high-quality work, even when the going gets tough.
My main focus areas are keyframe animation, motion capture, and composition. I’ve gained hands-on experience on student VFX projects—setting up on-set motion capture, rigging actors, performing capture, cleaning up data, retargeting to rigs, and compositing. I’ve also explored transferring animation from Maya to Unreal Engine. I’m excited to launch a career in 3D animation or VFX and continue learning on every project.
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