I am an innovative Game and Mechanics Programmer with seven years of experience designing immersive multiplatform, console, and Virtual Reality gaming experiences. I am highly proficient in C++, C#, and Unreal Engine Blueprints, with experience in Unreal’s UMG, Behavior Trees, and Animation Systems. I have a strong passion for creating seamless, interactive gameplay systems that elevate player engagement.
I am seeking a challenging role where I can contribute to the development of cutting-edge game mechanics and help shape unforgettable player experiences.
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I assisted in developing controller support, debugging and fixing various multiplayer-related gameplay bugs, and performance optimizations.
I helped guide the development of controller support while focusing on user interaction and experience.
I was tasked with investigating and creating solutions for various gameplay bugs related to network replication. I collaborated with various team members to gather information about the vast systems to ensure solutions were created promptly and effectively.
I utilized Unreal Insights to identify various performance issues and gather information to create proposals on how to best resolve performance drops. In one instance, I identified a larger performance drop during the procedural level generation for creating different types of mining and eventually implemented a fix.
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Initial Release: Created new gameplay features based on design documents. Debugged and resolved various stability, gameplay, and User Experience issues.
Stadia: Set up Unreal Engine 4 to build on the new platform. Lead the development effort to port the game to Stadia. Managed various teams to coordinate timelines and work efforts to ensure a timely release. Resolved various crashes and stability issues related to the new platform. Developed platform-specific features such as Player Stats and Crowd Choice. Worked with Stadia partners to resolve platform-related issues and coordinate the release.
Xbox Consoles: Set up Unreal Engine 4 to build on the new platform. Lead the development effort to port the game to Xbox consoles. Resolved various crashes and stability issues related to Xbox One, Xbox Series S, and Xbox Series X. Managed various teams to coordinate timelines and work efforts to ensure a timely release. Investigated platform-specific performance issues and optimized code to both improve CPU usage and lower memory footprint. Performed branch merges and resolved merge conflicts between the Xbox branch and the Development branch.
Technologies used: Python, C++, Unreal Engine 4, TeamCity, Jenkins, Perforce
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