I am a multidisciplinary designer with 3 years of professional experience specializing in UX methodologies applied across UI, graphic, and game design. I enjoy building scalable UI systems and structured gameplay mechanics for projects using Unreal Engine and Unity, as well as designing responsive web interfaces with WordPress. I love collaborating closely with developers and designers to create intuitive and functional digital experiences. With a background in interaction design and industrial design, I have developed skills in prototyping, user research, and visual identity design. I’m passionate about immersive digital experiences and accessibility, and I am always eager to learn and grow in the design and gaming industries.

Kuanjui Huang

I am a multidisciplinary designer with 3 years of professional experience specializing in UX methodologies applied across UI, graphic, and game design. I enjoy building scalable UI systems and structured gameplay mechanics for projects using Unreal Engine and Unity, as well as designing responsive web interfaces with WordPress. I love collaborating closely with developers and designers to create intuitive and functional digital experiences. With a background in interaction design and industrial design, I have developed skills in prototyping, user research, and visual identity design. I’m passionate about immersive digital experiences and accessibility, and I am always eager to learn and grow in the design and gaming industries.

Available to hire

I am a multidisciplinary designer with 3 years of professional experience specializing in UX methodologies applied across UI, graphic, and game design. I enjoy building scalable UI systems and structured gameplay mechanics for projects using Unreal Engine and Unity, as well as designing responsive web interfaces with WordPress. I love collaborating closely with developers and designers to create intuitive and functional digital experiences.

With a background in interaction design and industrial design, I have developed skills in prototyping, user research, and visual identity design. I’m passionate about immersive digital experiences and accessibility, and I am always eager to learn and grow in the design and gaming industries.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

UI/UX Designer at QByte Studios
April 1, 2025 - Present
Delivered export-ready assets for Unreal Engine 5, optimizing multi-resolution icons with proper naming, padding, and documentation to enable seamless integration. Built a scalable icon system using Figma and Photoshop, creating reusable component variants across 35 item categories with consistent structure and style. Collaborated with gameplay programmers and designers to define icon states and improve in-game readability through functional, context-aware visual cues.
UI/UX Designer at Stealth Startup (HumaNest)
March 31, 2025 - July 23, 2025
Designed the visual identity system, including logos and icons, with Adobe Photoshop and Illustrator. Managed project timelines and documentation with Notion for cross-functional coordination. Directed product design and MVP development using Figma by creating responsive UI wireframes and interactive prototypes while developing the product roadmap and investor pitch materials. Led UX research and prototyping of key flows for a travel-tech startup focused on immersive digital experiences and accessibility.
Web Designer at Sydney Indoor Plant Hire
December 31, 2024 - July 23, 2025
Managed company IT infrastructure, including hosting and server management with Digital Pacific and cPanel. Built, maintained, and optimized the company website on WordPress to enhance performance, accessibility, and user experience.
Video Gaming Localization Quality Assurance Tester at TransPerfect
August 31, 2024 - July 23, 2025
Optimized the User Interface translation of EA SPORTS FC™ 25 by ensuring cultural and linguistic alignments for overall localization quality through extensive performance and controller stability testing.
Graphic Designer at Negotiator Magazine
June 30, 2024 - July 23, 2025
Produced monthly coupon magazine advertisements for 55 clients using Adobe Photoshop, Illustrator, and InDesign, contributing to a 15% increase in advertisement sales. Developed 5 reusable InDesign layout templates to improve workflow by 30%. Negotiated client approvals efficiently to produce weekly regional magazines for two areas.
Game Designer at Dovelp
August 31, 2023 - July 23, 2025
Designed mechanics and characters of the Minimum Viable Product using Trello and Figma to enhance gameplay and complexity for 12 game level systems via real-time character switching. Achieved MVP by quality assurance testing for 16 conflicted abilities. Earned a certificate of appreciation for directing game system development across four teams.
UI/UX Designer at AML Cloud
April 30, 2023 - July 23, 2025
Designed the User Interface of the AML Cloud website through three iterative cycles using Figma and the double diamond design method incorporating user experience practices such as interviews, competitor analysis, pain points definition, personas, storyboarding, mockups, prototyping, testing, feedback gathering, and launching web pages.

Education

Master of Interaction Design and Electronic Arts (Illumination) at University of Sydney
February 1, 2022 - November 30, 2023
Master of Industrial Design at National Cheng Kung University
September 1, 2018 - June 30, 2020
Bachelor of Information Technology and Communication at Shih Chien University
September 1, 2013 - June 30, 2017

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Travel & Hospitality