Available to hire
Hello im Daniel, im a recent graduate and im looking to get my foot into some big projects to expand my skills. Im a game designer that loves to work on level design, art direction and narrative in games as well as implementing game mechanics. I hope we can work together to make a awesome game
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Dutch
Fluent
Japanese
Beginner
Work Experience
Lead Game Designer, Level Designer, Project Manager at SAE Creative Media Institute
August 31, 2024 - July 23, 2025Responsible for project and time management for the team. Constructed game mechanics, dynamics, and aesthetics as well as visual design. Developed in-game play spaces, world, and level designs. Created game design briefs for programmers. Used Unity for development, GitHub for version control, and Codecks for project management. Led a team of four and collaborated on design choices and solutions.
Retail Assistant at Target | Cessnock
October 31, 2024 - July 23, 2025Handled customer service duties including cash handling, point of sale, managing layby and customer returns in a fast-paced retail environment.
Games Designer Intern at Sweaty Chair Games Studio
October 31, 2024 - July 23, 2025Ideation and implementation of new game content. Worked within a well-managed team with specific roles. Conducted quality assurance testing, used GIT Fork for version control and Miro for ideation. Incorporated player feedback from online and SXSW Sydney events. Prototyped and polished game features based on QA and feedback. Managed data and project timelines.
Intern at Sweaty Chair
October 31, 2024 - September 18, 2025Ideation and implementation of new content for the game; QA testing for game builds; version control with Git Fork; collaboration in a well-managed team with separate roles; gathering feedback from players online and at SXSW Sydney to improve the game; prototyping and polishing for QA and player feedback; data management and project management.
Lead Game Designer; Level Designer; Project Manager at Unity Retail Assistant
August 1, 2024 - September 18, 2025Led game design and level design tasks; managed project workflow; collaborated using Unity; responsible for design decisions and QA; maintained version control with Git; supported ideation and iteration.
Retail Assistant at Target
August 31, 2024 - September 18, 2025Customer service, cash handling, point of sale, and handling lay-by and customer returns.
Lead Game Designer, Level Designer, Project Manager at SAE Creative Media Institute
October 31, 2024 - September 18, 2025Internship: Ideation and implementation of new content for the game. Worked in a well-managed team with separate roles. QA testing for game builds. Using Git Fork for version control and Miro for ideation. Prototyping and polishing in relation to QA and player feedback.
Lead Game Designer / Level Designer / Project Manager
August 1, 2024 - October 22, 2025Led a four-person team and collaborated on design choices and solutions. Created in-game play space, world, and level designs. Wrote game design briefs for team programmers. Used Unity for development and GitHub for version control. Managed project tasks and QA feedback, coordinating iterations with the team.
Lead Game Designer at Sweaty Chair Games Studio
July 1, 2024 - October 1, 2024Led a four-person development team to design and prototype in-game content. Created game design briefs, coordinated across roles, and conducted QA for game builds. Implemented feedback from players online and at events (e.g., SXSW Sydney) to improve gameplay. Used Unity for development and GitHub for version control. Managed data and project planning to support iterative design.
Games Designer at Sweaty Chair Games Studio
July 1, 2024 - October 1, 2024Led a four-person team and collaborated on design choices and solutions. Created game design briefs for the team programmers using Unity for development, GitHub for version control, and Codecks for project management. Responsibilities included delegating roles, solving complex problems, prototyping and polishing game design, ensuring QA and playtesting feedback integration, and managing data and project workflows.
Games Designer at SAE Creative Media Institute
January 1, 2022 - December 31, 2024Engaged in game design work during studies (2022–2024), collaborated on level design and content creation, used Unity for development, and contributed to team projects with a focus on design briefs, iteration, and project management.
Education
Bachelor of Games Development at SAE Creative Media Institute
January 1, 2022 - December 31, 2024High School Diploma at Glendale Technology High School
January 1, 2017 - December 31, 2019High School Diploma at Lentiz Floracollege
January 1, 2014 - December 31, 2016Bachelor of Games Development (Game Design) at Lentiz Flora College
January 1, 2017 - January 1, 2019Bachelor of Games Development (Game Design) at Glendale Technology High School
January 1, 2022 - January 1, 2024Bachelor of Games Development (Game Design) at Glendale Technology High School
January 1, 2022 - January 1, 2024Graduate Games Designer at SAE Creative Media Institute
January 11, 2030 - January 12, 2026Qualifications
Recognition of contribution to major project
October 16, 2025 - October 22, 2025Highly commended collaborative project
October 16, 2024 - October 16, 2024Bachelor of Games Development (Game Design)
January 1, 2022 - January 1, 2024Industry Experience
Gaming, Software & Internet, Media & Entertainment, Retail, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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