Hi, I’m Daniel Cairney, a graduate Games Designer with two years’ experience in Unity and Unreal Engine 5 across several projects. I enjoy building game mechanics, dynamics, and aesthetics, and I’ve led a four-person team, coordinating design decisions and solving challenges to deliver polished gameplay experiences. I’ve created in-game play spaces, worlds, and level designs, and I wrote design briefs for teammates while using GitHub for version control and Unity for development.
I’m eager to expand my skills in game mechanics, dynamics, and aesthetics and to grow as a designer and project manager within a collaborative, fast-paced team. I’m excited to continue learning, prototyping, and refining ideas from concept through QA feedback to release.
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