Hi, I'm Haidar Abhirama Try Nurhadi, a passionate and adaptable Augmented and Virtual Reality Developer. With a Bachelor's degree in Applied Computer and over five years of experience, I specialize in designing and developing AR/VR solutions that offer immersive and optimized user experiences. I enjoy working in diverse fields like real-world simulations, education, human resources development, and entertainment. I have a strong background in both Unreal Engine and Unity, and I love teaching others as well, currently instructing XR development remotely. I am always eager to provide efficient, high-quality game mechanics and gameplay features, striving to create engaging and innovative virtual solutions.

Haidar Abhirama Try Nurhadi

Hi, I'm Haidar Abhirama Try Nurhadi, a passionate and adaptable Augmented and Virtual Reality Developer. With a Bachelor's degree in Applied Computer and over five years of experience, I specialize in designing and developing AR/VR solutions that offer immersive and optimized user experiences. I enjoy working in diverse fields like real-world simulations, education, human resources development, and entertainment. I have a strong background in both Unreal Engine and Unity, and I love teaching others as well, currently instructing XR development remotely. I am always eager to provide efficient, high-quality game mechanics and gameplay features, striving to create engaging and innovative virtual solutions.

Available to hire

Hi, I’m Haidar Abhirama Try Nurhadi, a passionate and adaptable Augmented and Virtual Reality Developer. With a Bachelor’s degree in Applied Computer and over five years of experience, I specialize in designing and developing AR/VR solutions that offer immersive and optimized user experiences. I enjoy working in diverse fields like real-world simulations, education, human resources development, and entertainment.

I have a strong background in both Unreal Engine and Unity, and I love teaching others as well, currently instructing XR development remotely. I am always eager to provide efficient, high-quality game mechanics and gameplay features, striving to create engaging and innovative virtual solutions.

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Experience Level

Expert
Expert
Expert

Work Experience

UNREAL ENGINE DEVELOPER at Shireishi
January 31, 2025 - July 23, 2025
Maintained development of gameplay, game mechanics, features, and performance from design documents, implementing programming logic into Unreal Engine. Updated and maintained features to improve performance, provided solutions for bugs, and ensured playability of developed game mechanics and features.
XR DEVELOPER INSTRUCTOR at Circuit Stream
July 31, 2024 - July 23, 2025
Guided, taught, and trained students of diverse ages and backgrounds on XR application concepts and development processes in Unity. Held live teaching sessions, provided student support and one-on-one sessions to resolve issues and discuss career paths, and ensured curriculum accuracy.
CONTENT DEVELOPER at Labster
September 30, 2022 - July 23, 2025
Developed and provided content templates to enhance simulation development efficiency regarding time, effort, costs, and resources. Translated design from game or simulation designers into applicable templates, communicated with stakeholders to bridge knowledge gaps between platform capabilities and design feasibility, and ensured templates fulfilled simulation criteria including accessibility, ease of use, and performance efficiency.
VR PROGRAMMER (CONTRACT) at Nordic Waves Group, Denmark
October 1, 2024 - Present
Maintained development of core gameplay, game mechanics, features, and performance from provided design documents into applicable code for VR Carbon Calculator innovation games. Developed new core features and gameplay mechanics while ensuring lightweight performance, performing testing to ensure code readability, efficiency, and performance quality before deliverables.
UNREAL ENGINE DEVELOPER at Shireishi, Indonesia
January 31, 2025 - July 23, 2025
Maintained development of gameplay, game mechanics, features, and performance from design documents. Implemented programming logic into Unreal Engine, updated and maintained features for better performance, solved bugs, and tested gameplay mechanics to ensure playability.
XR DEVELOPER INSTRUCTOR at Circuit Stream, Canada
July 31, 2024 - July 23, 2025
Guided, taught, and trained diverse students on concepts, knowledge, and development processes of XR applications in Unity. Delivered live teaching sessions, provided student support and 1-on-1 sessions, and ensured curriculum accuracy.
CONTENT DEVELOPER at Labster, Copenhagen
September 30, 2022 - July 23, 2025
Developed and provided content templates to enhance simulation development efficiency. Translated designs from game or simulation designers into applicable templates, communicated with stakeholders to align features, and ensured templates met simulation criteria including accessibility, ease of use, and performance.
VR PROGRAMMER (FREELANCE) at Joyleap Studio, Indonesia
August 31, 2021 - July 23, 2025
Delivered programming corresponding to designed interactions for 6 DoF VR devices such as Oculus Rift and HTC Vive. Relevant projects included power plant system maintenance training, medical test and training for university students, and hospital virtual tours.
AR/VR DEVELOPER (FREELANCE) at IMTEC Indonesia
August 31, 2021 - July 23, 2025
Provided AR/VR solutions for diverse projects, including educational visual representations in property, business, and education sectors. Projects included eye anatomy and disease learning and mathematics geometry learning on augmented reality.

Education

Bachelor of Applied Computer at Electronic Engineering Polytechnic Institute of Surabaya
September 1, 2015 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Healthcare, Software & Internet, Energy & Utilities, Real Estate & Construction

Experience Level

Expert
Expert
Expert