Hi, I'm Felix Odiah, a junior Unreal Engine developer with hands-on experience in Blueprints and C++. I'm passionate about game play mechanics, optimization, and building immersive player experiences. I have a strong technical background and enjoy working creatively to enhance the overall player experience. I'm eager to grow and contribute to a creative development team. Outside of programming, I also play professional basketball, which has taught me the importance of teamwork and collaboration.

Felix Odiah

Hi, I'm Felix Odiah, a junior Unreal Engine developer with hands-on experience in Blueprints and C++. I'm passionate about game play mechanics, optimization, and building immersive player experiences. I have a strong technical background and enjoy working creatively to enhance the overall player experience. I'm eager to grow and contribute to a creative development team. Outside of programming, I also play professional basketball, which has taught me the importance of teamwork and collaboration.

Available to hire

Hi, I’m Felix Odiah, a junior Unreal Engine developer with hands-on experience in Blueprints and C++. I’m passionate about game play mechanics, optimization, and building immersive player experiences. I have a strong technical background and enjoy working creatively to enhance the overall player experience.
I’m eager to grow and contribute to a creative development team. Outside of programming, I also play professional basketball, which has taught me the importance of teamwork and collaboration.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Russian
Fluent

Work Experience

Unreal Engine Developer at Programmer School TeachMeSkills
July 31, 2025 - July 23, 2025
Developed and implemented gameplay mechanics using Unreal Engine Blueprints, contributing to a 15% increase in player retention during beta testing. Assisted in optimizing game load times and frame rates by refactoring C++ code, resulting in a 25% performance improvement on target platforms. Integrated 3D assets and animations into Unreal Engine, ensuring seamless interaction between gameplay elements and visual components. Participated in weekly sprint meetings and code reviews, providing constructive feedback and ensuring code quality. Conducted debugging sessions and resolved critical gameplay issues, improving game stability before release. Developed a fully functional game using Unreal Engine 5 and C++, designing core gameplay systems such as player controls, interactive environment elements, and enemy AI. Leveraged Unreal Engine’s Gameplay Framework to manage game states and character functionalities, enhancing development efficiency through reusable class structures. Integrate

Education

Bachelor's degree at BSUIR
September 1, 2015 - June 30, 2019
Programmer School at TeachMeSkills
September 1, 2024 - July 31, 2025

Qualifications

Completed Few Courses on UDEMY
January 1, 2024 - December 31, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment