I am an audio designer and engineer passionate about creating immersive soundscapes and compositions. With experience ranging from game audio design to film scoring, I thrive on crafting original audio content that elevates user experiences across multiple platforms such as indie games and promotional videos. Currently, I am developing an audio-based 3D puzzle game aimed at enhancing awareness of visual impairment.
I enjoy leveraging tools like Unreal Engine, Unity, Wwise, and various DAWs such as Reaper and Ableton Live to bring sound to life. My background includes internships at Tencent Games and NYU CREATE Lab, as well as founding my own audio design company, NexTone Audio LLC. Collaboration and continuous learning are key values I hold to ensure quality and innovation in sound design.
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Sound design demo reel created by Kaiyang Zhao, containing redesign for Diablo 4, Valorant, League of Legends, and Call of Duty: Black Ops 6, in addition to my official sound design for the GKART(QQ Speed) Mobile CG clip.
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