Hi! I am Fabricio Velasquez, a seasoned 3D Environment Artist with over 5 years of experience specializing in CG artwork, organic and hard surface 3D asset modeling, and texturing. I have a strong background in 3D painting, material creation, and have worked extensively with Unreal Engine, Maya, and Substance Painter to build immersive environments ready for virtual production. My passion lies in storytelling and crafting detailed digital worlds that enhance the interactive experience.
Throughout my career, I’ve contributed to video games and VFX projects and possess advanced knowledge of Adobe Creative Cloud Suite and real-time rendering technologies. I’m fluent in English and Spanish, and I enjoy collaborating with teams to push creative boundaries while optimizing assets for real-time applications. My technical skills include Python scripting and blueprints, and I’m always eager to learn new tools and improve my workflow.
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