I am a senior game developer with over a decade of experience delivering cross-platform titles. I specialize in AAA and RPG projects using Unreal Engine and Unity, building scalable architectures, and collaborating with distributed teams across mobile and desktop platforms. My focus includes optimizing render pipelines, tooling, and integration workflows to deliver polished experiences on iOS, Android, and desktop.
I love turning complex ideas into solid gameplay systems, writing clean code (C++, C#, Unity scripts), and continuously learning new technologies. I enjoy mentoring teammates, coordinating with artists and QA, and driving best practices in mobile and desktop development while contributing to architecture decisions and cross-platform tooling.
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