I am a freelance 3D character artist with over 2 years of experience specializing in stylized characters, illustrations, and digital clothing. I’m passionate about modeling, topology, UV mapping, baking, and texturing, always striving to bring characters to life with strong form, anatomy, and silhouette. I use tools like ZBrush, Blender, Substance Painter, and Marmoset Toolbag to create optimized character assets for games and animations.
I am detail-oriented, adaptable, and a great team player who embraces feedback and iterative processes. My experience working on both solo and collaborative projects, including open-world game character art and fashion lines, continually fuels my growth and excitement for 3D character creation.
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