I'm a programmer with experience creating serious games for research projects during my bachelor's and master's degrees in Medialogy. I've worked extensively with Unity and Unreal game engines using C# and C++, and have some experience with Python for data analysis. I enjoy results-oriented work and strive to deliver functioning, low-bug applications. Collaboration has been a key part of my work, gained through group projects and research. Alongside serious game development, I've worked on various topics including VR, user-centered design, AI programming, interactive narratives, and statistical analysis. My passion is building engaging and insightful game experiences that contribute to learning and research.

Martin Moeskjaer

I'm a programmer with experience creating serious games for research projects during my bachelor's and master's degrees in Medialogy. I've worked extensively with Unity and Unreal game engines using C# and C++, and have some experience with Python for data analysis. I enjoy results-oriented work and strive to deliver functioning, low-bug applications. Collaboration has been a key part of my work, gained through group projects and research. Alongside serious game development, I've worked on various topics including VR, user-centered design, AI programming, interactive narratives, and statistical analysis. My passion is building engaging and insightful game experiences that contribute to learning and research.

Available to hire

I’m a programmer with experience creating serious games for research projects during my bachelor’s and master’s degrees in Medialogy. I’ve worked extensively with Unity and Unreal game engines using C# and C++, and have some experience with Python for data analysis. I enjoy results-oriented work and strive to deliver functioning, low-bug applications. Collaboration has been a key part of my work, gained through group projects and research.

Alongside serious game development, I’ve worked on various topics including VR, user-centered design, AI programming, interactive narratives, and statistical analysis. My passion is building engaging and insightful game experiences that contribute to learning and research.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Danish
Fluent
English
Fluent

Work Experience

Game Developer at Gamucatex
April 30, 2025 - July 24, 2025
Worked as a programmer on a core gameplay overhaul for the game Tectonicus: On the edge of war, refactoring old undocumented code, implementing breadth-first search methods for gameplay tokens, adapting token indicator scripts, creating a logging script for debugging, and writing technical documentation.
Game Developer at LifeBonder
February 28, 2025 - July 24, 2025
Developed a marketing game focusing on localization using Unity's built-in localization system and created a database for in-game text, implemented background sound management, and cooperated with the Lead Game Designer for task management via Trello.
Lead Programmer at No Table Interactive
December 31, 2023 - July 24, 2025
Led programming efforts during the Dadiu Programme involving the creation of three games in six weeks. Responsibilities included automatic build creation, in-game analytics, cross-role cooperation, task management and delegation, debugging, and general Unity game programming.

Education

Bachelor's at Aalborg University CPH
January 1, 2019 - December 31, 2022
Master's at Aalborg University CPH
January 1, 2022 - December 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment
    paper Sands Adrift

    This was a Unity game I was a part of making for the Dadiu Programme, which involved students from several
    universities in Copenhagen creating a computer games in 6 weeks. I had the role of lead programmer.

    [The game is available at itch.io and can be downloaded for free](https://www.twine.net/signin

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