I am a 3D artist with over 10 years of experience in digital sculpting, organic and hard-surface modeling, texturing, and look development, working across production environments and game development. I have a strong background creating high-detail 3D pieces for 3D printing, preparing models for physical manufacture, and handling precision-oriented workflows. I am comfortable reconstructing 3D volumes from photographic references to ensure accurate depth, proportionality, and micro-detail for realistic, physically viable results. I am actively seeking to apply my skills in digital sculpture for foundry and bronze casting, especially in creating print-ready 3D models from limited reference material. Detail-oriented and technically solid, I thrive under tight deadlines and collaborative environments, delivering precise results while maintaining clear communication with clients and teams. I value remote-friendly work and continuous learning to push the boundaries of sculpture, design, and fabrication.

Concepción de la Rosa

I am a 3D artist with over 10 years of experience in digital sculpting, organic and hard-surface modeling, texturing, and look development, working across production environments and game development. I have a strong background creating high-detail 3D pieces for 3D printing, preparing models for physical manufacture, and handling precision-oriented workflows. I am comfortable reconstructing 3D volumes from photographic references to ensure accurate depth, proportionality, and micro-detail for realistic, physically viable results. I am actively seeking to apply my skills in digital sculpture for foundry and bronze casting, especially in creating print-ready 3D models from limited reference material. Detail-oriented and technically solid, I thrive under tight deadlines and collaborative environments, delivering precise results while maintaining clear communication with clients and teams. I value remote-friendly work and continuous learning to push the boundaries of sculpture, design, and fabrication.

Available to hire

I am a 3D artist with over 10 years of experience in digital sculpting, organic and hard-surface modeling, texturing, and look development, working across production environments and game development. I have a strong background creating high-detail 3D pieces for 3D printing, preparing models for physical manufacture, and handling precision-oriented workflows. I am comfortable reconstructing 3D volumes from photographic references to ensure accurate depth, proportionality, and micro-detail for realistic, physically viable results.

I am actively seeking to apply my skills in digital sculpture for foundry and bronze casting, especially in creating print-ready 3D models from limited reference material. Detail-oriented and technically solid, I thrive under tight deadlines and collaborative environments, delivering precise results while maintaining clear communication with clients and teams. I value remote-friendly work and continuous learning to push the boundaries of sculpture, design, and fabrication.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Teacher - Department Coordination at NDT
September 1, 2024 - Present
Teaching Texturing and Lookdev, Modeling on Blender, Animation basics, Sculpting fundamentals on Zbrush, and VFX for videogames and cinematics. Mentoring Bachelor´s Degree Final Project in Videogames.
Character Artist at Freelance
March 1, 2013 - Present
Demonstrated expertise in Archviz and Character modeling, effectively bringing virtual environments to life. Worked on multiple projects on Unity and Unreal Engine for various organizations. Utilized innovative techniques and best industry practices to create visually stunning and captivating virtual experiences. Maintained strong client relationships and continuously enhanced skills to stay at the forefront of the industry.
Teacher at Escav
June 1, 2024 - July 24, 2025
Teaching Texturing and Lookdev, Modeling on Blender, Animation basics, Sculpting fundamentals on Zbrush, VFX Videogames and cinematics. Mentored Bachelor´s Degree Final Projects in Videogames.
Character Artist at DICO 4U
December 1, 2022 - July 24, 2025
Contributed to character development through sculpting, modeling, and texturing techniques. Created assets, scenes, and skilfully crafted vehicles to enhance visual realism and immersive gameplay experience.
Teacher at Aspasia Group (REMOTE)
July 1, 2022 - July 24, 2025
Developed high-quality video game designs and taught fundamental aspects and functionalities of Maya Software. Covered advanced techniques and strategies to optimize video game development processes.
Teacher at Escuela Arte Granada
September 1, 2019 - July 24, 2025
Taught Character Creation for Video Games and Animation, Interior Design including Archviz, digital sculpting, and advanced graphic design methods empowering students to create impactful visual designs.
Teacher at Sbozados School
August 1, 2018 - July 24, 2025
Taught 3D Modeling, Digital Sculpting, Texturing, Look Development, and Animation principles.
Teacher - Department Coordination at NDT
September 1, 2024 - Present
Teaching texturing and look development, modeling on Blender, animation basics, sculpting fundamentals on Zbrush, VFX videogames, and cinematics. Mentoring bachelor’s degree final projects related to videogames.
Character Artist at Freelance
March 1, 2013 - Present
Expertise in Archviz and character modeling, bringing virtual environments to life. Completed multiple projects on Unity and Unreal Engine. Utilized innovative techniques and industry best practices for visually captivating virtual experiences. Built and maintained strong client relationships, exceeding expectations with high-quality results, and kept skills current with emerging trends.
Teacher at Escav
June 30, 2024 - July 24, 2025
Taught texturing and lookdev, modeling on Blender, animation basics, sculpting fundamentals on Zbrush, VFX videogames and cinematics. Mentored bachelor’s degree final projects in videogames.
Character Artist at DICO 4U
December 31, 2022 - July 24, 2025
Contributed to character development through sculpting, modeling, and texturing. Created assets and scenes and crafted vehicles skillfully for enhanced visual realism and immersive gameplay.
Teacher at Aspasia Group (REMOTE)
July 31, 2022 - July 24, 2025
Developed high-quality video game designs using Maya software. Taught fundamental aspects and functionalities of Maya. Provided advanced techniques and strategies to optimize video game development procedures.
Teacher at Escuela Arte Granada
September 30, 2019 - July 24, 2025
Taught character creation for video games and animation, interior design, and Archviz. Covered digital sculpting and advanced graphic design methods to empower students in impactful visual design creation.
Teacher at Sbozados School
August 31, 2018 - July 24, 2025
Instructed on 3D modeling, digital sculpting, texturing, look development, and animation principles.
3D Artist at Freelance
March 1, 2013 - Present
Digital sculpting and high-resolution modeling of characters, busts, and figurative pieces; experience in architectural visualization, character modeling, environment creation, and real-time asset development; 3D reconstruction from photographic references; preparation of print-ready models including mesh optimization, clean booleans, proper wall thickness, and manufacturing-ready geometry; strong client communication to refine results and meet specifications for production and print-ready outputs.
Instructor at NDT
September 1, 2024 - June 1, 2025
Teaching texturing, lookdev, Blender modeling, 3D animation fundamentals, and digital sculpting. Final project tutor and department coordinator.
Instructor at ESCAV
September 1, 2023 - June 1, 2024
Teaching modeling, texturing, digital sculpting, and composition principles. Final project guidance and evaluation.
Instructor at Grupo Aspasia (Remote)
April 1, 2022 - July 1, 2022
Instruction in professional video game asset design using Maya; teaching advanced techniques and optimization strategies for game development pipelines.
Teacher at Escuela Arte Granada
October 1, 2017 - September 1, 2019
Character creation for video games and animation; archviz, digital sculpting, and Motion Graphics instruction.

Education

I.T. Industrial Design at Málaga University
January 1, 2000 - July 24, 2025
L. History of art at Granada University
January 1, 2004 - December 31, 2005
Graphic Design | Superior Technique at Art School
January 1, 2002 - December 31, 2004
I.T. Industrial Design at Málaga University
January 1, 2002 - December 31, 2004
L. History of Art at Granada University
January 1, 2004 - December 31, 2005
Graphic Design | Superior Technique at Art School
January 1, 2002 - December 31, 2004
Master in Advanced 3D Character Modeling at Animum 3D School
January 1, 2014 - January 1, 2015
Creating Appealing Characters at Mold3D Academy
January 11, 2030 - December 2, 2025
Graphic Design at School of Arts & Crafts of Granada
January 1, 2002 - January 1, 2004

Qualifications

Creating Appealing Character Certificate
January 1, 2018 - May 1, 2018
Advanced character 3D modeling course Master
January 1, 2014 - December 31, 2015
The ExtraMile Workshop
January 11, 2030 - July 24, 2025
Creating Appealing Character | Certificate
January 1, 2018 - May 1, 2018
Advanced character 3D modeling course | Master
January 1, 2014 - December 31, 2015
The ExtraMile | Workshop
January 11, 2030 - July 24, 2025
The Extra Mile – Workshop
January 11, 2030 - December 2, 2025
Master in Advanced 3D Character Modeling
January 1, 2014 - January 1, 2015
Creating Appealing Characters
January 11, 2030 - December 2, 2025
The Extra Mile – Workshop
January 11, 2030 - December 2, 2025
Graphic Design
January 1, 2002 - January 1, 2004

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Manufacturing, Professional Services