I am a 3D artist with over 10 years of experience in digital sculpting, organic and hard-surface modeling, texturing, and look development, working across production environments and game development. I have a strong background creating high-detail 3D pieces for 3D printing, preparing models for physical manufacture, and handling precision-oriented workflows. I am comfortable reconstructing 3D volumes from photographic references to ensure accurate depth, proportionality, and micro-detail for realistic, physically viable results.
I am actively seeking to apply my skills in digital sculpture for foundry and bronze casting, especially in creating print-ready 3D models from limited reference material. Detail-oriented and technically solid, I thrive under tight deadlines and collaborative environments, delivering precise results while maintaining clear communication with clients and teams. I value remote-friendly work and continuous learning to push the boundaries of sculpture, design, and fabrication.
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