Originally from Switzerland, I am actively seeking opportunities to return home and contribute my AI/ML expertise to the Swiss tech ecosystem. I maintain strong cultural ties and am fluent in both German and English. I am passionate about Machine Learning and Game Development, and I enjoy problem-solving and learning new skills. Additionally, I have a keen interest in neural networks and love exploring AI applications to real-world problems. When I'm not coding or researching, I enjoy playing electric guitar and reading various genres including research papers and novels.

Tim Kern

Originally from Switzerland, I am actively seeking opportunities to return home and contribute my AI/ML expertise to the Swiss tech ecosystem. I maintain strong cultural ties and am fluent in both German and English. I am passionate about Machine Learning and Game Development, and I enjoy problem-solving and learning new skills. Additionally, I have a keen interest in neural networks and love exploring AI applications to real-world problems. When I'm not coding or researching, I enjoy playing electric guitar and reading various genres including research papers and novels.

Available to hire

Originally from Switzerland, I am actively seeking opportunities to return home and contribute my AI/ML expertise to the Swiss tech ecosystem. I maintain strong cultural ties and am fluent in both German and English. I am passionate about Machine Learning and Game Development, and I enjoy problem-solving and learning new skills. Additionally, I have a keen interest in neural networks and love exploring AI applications to real-world problems. When I’m not coding or researching, I enjoy playing electric guitar and reading various genres including research papers and novels.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

German
Fluent
English
Fluent

Work Experience

Professional Practice Fellow – Pervasive Game Design Course Development at University of Otago
April 1, 2024 - Present
Developed course materials for a paper on pervasive game design, covering location-based, mixed reality, and AR gaming concepts like Pokémon GO. Created lectures, tutorials, and practical assignments that allow students to prototype their own pervasive games while learning the technical and design considerations specific to these games.
AI Software Engineer at Dunedin City Council
April 30, 2025 - July 25, 2025
Enabled staff to leverage modern AI technologies effectively. Maintained an overview of Generative AI applications, advised on and implemented AI-based solutions to empower staff and improve processes. Explored emerging technologies to identify opportunities for enhancing productivity and service delivery.
Software and 3D Graphics Engineer at OmniEye
November 30, 2023 - July 25, 2025
Handled tasks related to computer vision and machine learning, including creation of high-quality synthetic training data using Nvidia, Unreal, and Unity tools. Responsible for upkeep and design of in-house software.
Senior Tutor – Game Dev Club at Com2Tech
November 30, 2023 - July 25, 2025
Main tutor for intermediate children at Dunedin North Game Dev Club. Assisted kids after school to develop small 2D platformer games using the Unity game engine.
Principal Game Developer – Nutri-Islands (Contractor) at NutriBlocks
December 31, 2022 - July 25, 2025
Developed a nutrition-based Unity game for children. Managed programming, design, and interpersonal skills. Created back-end systems using Amazon Web Services.
Annotation Supervisor at OmniEye
March 31, 2023 - July 25, 2025
Managed a small team annotating data for machine learning applications. Took part in various development tasks and completed ad hoc assignments at a start-up environment.
Demonstrator/Tutor – COSC360/COSC343 University of Otago at University of Otago
June 30, 2021 - July 25, 2025
Assisted in teaching 300-level papers on Game Design and Artificial Intelligence. Worked closely with students to develop skills in game design and various AI forms, from search algorithms to deep neural networks.

Education

Bachelor of Science with Honours at University of Otago
January 1, 2017 - December 31, 2022
High School Education at Minerva Schulen Basel
January 1, 2010 - December 31, 2013
Secondary Education at Collingwood Area School
January 1, 2002 - December 31, 2009
Secondary Education at Collingwood Area School
January 1, 2015 - December 31, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Government, Education

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more