Hi there! I'm Mahmoud Anwar, a passionate game developer with a focus on building immersive experiences through Unity and efficient pipelines. I enjoy turning ambitious ideas into polished, playable prototypes, and I thrive in collaborative, fast-paced teams that push creative boundaries. I've worked remotely with international teams and on-site in Kuala Lumpur, Malaysia, and Dubai, UAE. I love blending technical chops with creative storytelling, from AI behavior and shader work to audio and music integration, and I'm always eager to learn new tools and tackle challenging projects.

Mahmoud Anwar

Hi there! I'm Mahmoud Anwar, a passionate game developer with a focus on building immersive experiences through Unity and efficient pipelines. I enjoy turning ambitious ideas into polished, playable prototypes, and I thrive in collaborative, fast-paced teams that push creative boundaries. I've worked remotely with international teams and on-site in Kuala Lumpur, Malaysia, and Dubai, UAE. I love blending technical chops with creative storytelling, from AI behavior and shader work to audio and music integration, and I'm always eager to learn new tools and tackle challenging projects.

Available to hire

Hi there! I’m Mahmoud Anwar, a passionate game developer with a focus on building immersive experiences through Unity and efficient pipelines. I enjoy turning ambitious ideas into polished, playable prototypes, and I thrive in collaborative, fast-paced teams that push creative boundaries.

I’ve worked remotely with international teams and on-site in Kuala Lumpur, Malaysia, and Dubai, UAE. I love blending technical chops with creative storytelling, from AI behavior and shader work to audio and music integration, and I’m always eager to learn new tools and tackle challenging projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

Arabic
Fluent
English
Advanced

Work Experience

GAME PROGRAMMER INTERN at Double Eleven KL
April 30, 2025 - July 25, 2025
Worked on the development of Rust: Console Edition. Implemented and bug fixed gameplay features across multiple systems. Diagnosed and fixed rendering issues using Razor (PlayStation) and PIX (Xbox) tools. Performed network server/client optimization. Designed, optimized, and implemented HLSL shaders within Unity’s High Definition Render Pipeline (HDRP). Focused on gameplay and graphics optimization.
AR UNITY DEVELOPER at Torum Technology Sdn. Bhd.
May 31, 2024 - July 25, 2025
Developed and launched a workflow to automate app development, creating a prototype AR face tracking application. Implemented Asset Bundles and integrated CDN (S3) for efficient asset management and integrated AWS SDK to streamline asset syncing between Unity and the CDN. Developed AR applications for Android and iOS, including iOS native integration. Created Python automation plugins for Blender to compose 3D NFTs, then exported to Unity Engine.
AUDIO PROGRAMMER at Good Place Games Öu
May 31, 2023 - July 25, 2025
Created immersive sound effects to enhance gameplay experience. Composed original audio for trailer and teaser content. Integrated dynamic audio seamlessly into core gameplay mechanics.
RICKSHAW SURFER at The Wider Collective
March 31, 2024 - July 25, 2025
Implemented deep linking to allow transitions from the client’s app directly into the Unity game. Integrated an API to connect with the client's server, enabling real-time feedback on user playtime duration. Integrated the Firebase SDK to facilitate Google Play Services leaderboard functionality, enhancing competitive gameplay and user engagement.
AR Unity Developer at Torum Technology Sdn. Bhd.
May 1, 2024 - October 6, 2025
Developed and launched a workflow to automate app development, created a prototype AR face tracking application, implemented AR face tracking, Asset Bundles with CDN integration, and AWS SDK to stream assets; created AR applications for Android and iOS including iOS native integration; created Python automation plug-ins for Blender to compose 3D NFTs and exported to Unity Engine Rickshaw Surfer.
Audio Programmer at Good Place Games
May 1, 2023 - October 6, 2025
Developed and implemented sound effects in Unity using C# scripts, ensuring audio responded dynamically to gameplay events and player actions; composed and produced original music and soundscapes for trailers and in-game teaser content; integrated audio systems (event triggers, parameter-driven variations, and spatial audio) directly into core gameplay mechanics to enhance player immersion.
AR Unity Developer at The Wider Collective
March 1, 2024 - October 6, 2025
Implemented deep linking to allow transitions from the client's app directly into the Unity game; integrated an API to connect with the client's server, enabling real-time feedback on user playtime duration; integrated Firebase SDK to facilitate leaderboard functionality, enhancing competitive gameplay and user engagement.
AR Face Tracking Prototype Developer at Torum Technology Sdn. Bhd.
May 31, 2024 - October 18, 2025
Developed and launched a workflow to automate app development, creating a prototype AR face tracking application. Implemented AR face tracking application (S3) for efficient asset management, and integrated AWS SDK to streamline assets syncing between Unity and the CDN. Developed AR applications for Android and iOS, including iOS native integration. Created Python automation plugins for Blender to compose 3D NFT assets, and exported to Unity Engine.
Game Programmer Intern at Double Eleven Ltd.
April 1, 2025 - October 18, 2025
Contributed to the console edition of the game; implemented and fixed gameplay features across multiple systems. Diagnosed and fixed rendering issues using Razor (PlayStation) and PIX (Xbox) tools. Network/server/client optimization. Designed, optimized, and implemented HDRP shaders within Unity; participated in daily stand-ups and code reviews to ensure code quality and maintainability.
Audio Programmer at Good Place Games (Remote)
May 1, 2023 - October 18, 2025
Developed and implemented sound effects in Unity using C# scripts, ensuring audio responded dynamically to gameplay events and player actions. Composed and produced original music and soundscapes for trailers and in-game teaser content, tailored to narrative and atmosphere. Integrated audio systems (event triggers, parameter-driven sound variations, and spatial audio) directly into core gameplay mechanics to enhance player immersion.
Unity Developer at The Wider Collective
March 1, 2024 - October 18, 2025
Led the Unity development team, collaborating closely with artists and designers to create a complete endless runner game from concept to final release. Implemented deep linking, enabling seamless transitions from the client’s app directly to the Unity game. Integrated an API connecting to the client’s server, providing real-time feedback on user play time and engagement. Integrated the Firebase SDK to facilitate Google Play Services leaderboard functionality, enhancing competitive gameplay and user engagement.

Education

SECONDARY SCHOOL at Qimam El Hayat International School
January 1, 2014 - December 31, 2019
BACHELOR OF GAME DEVELOPMENT at Wollongong University Malaysia
January 1, 2022 - December 31, 2024
Bachelor's of Game Development (HONS) at University of Wollongong Malaysia
January 1, 2022 - January 1, 2024
Bachelor of Game Development (HONS) at University of Wollongong Malaysia
January 1, 2022 - December 31, 2024

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Education