Available to hire
I’m Shahar Michel, a game developer with 3+ years of hands-on experience building multiplayer and single-player games in Unreal Engine and Unity. I specialize in C++, C#, gameplay systems architecture, network replication, NPC AI, and UI widgets, delivering polished player experiences.
Currently, I contribute to live production at Scylla Studio, focusing on performance, clean code, and scalable gameplay systems. I enjoy solving complex problems and collaborating with cross-functional teams to ship engaging games.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Hebrew (modern)
Fluent
English
Fluent
Work Experience
Communication Division at Municipality of Holon
December 31, 2024 - July 25, 2025Performed quality tests for the municipality system, implemented the customer service bot, responded to inquiries, and handled online requests.
Clean Room Operator at Intel
December 31, 2018 - July 25, 2025Involved in chip manufacturing processes including machine loading, quality checks, and clean room operations essential for chip creation in a clean room environment.
Game Developer at Scylla Studio
January 1, 2025 - PresentDevelop and maintain core gameplay systems in Unreal Engine 5 and C++; collaborate remotely on a live production game project with cross-functional team.
Automation QA Engineer at Municipality of Holon
January 1, 2022 - December 31, 2024Led implementation and QA testing of an automated customer service bot.
Education
B.Sc. Computer Sciences at Holon Institute of Technology
January 1, 2020 - December 31, 2023B.Sc. Computer Science at Holon Institute of Technology
January 1, 2020 - January 1, 2023Qualifications
Industry Experience
Gaming, Software & Internet, Government, Manufacturing, Education, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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