I'm Shahar Michel, a game developer with 3+ years of hands-on experience building multiplayer and single-player games in Unreal Engine and Unity. I specialize in C++, C#, gameplay systems architecture, network replication, NPC AI, and UI widgets, delivering polished player experiences. Currently, I contribute to live production at Scylla Studio, focusing on performance, clean code, and scalable gameplay systems. I enjoy solving complex problems and collaborating with cross-functional teams to ship engaging games.

Shahar Michel

I'm Shahar Michel, a game developer with 3+ years of hands-on experience building multiplayer and single-player games in Unreal Engine and Unity. I specialize in C++, C#, gameplay systems architecture, network replication, NPC AI, and UI widgets, delivering polished player experiences. Currently, I contribute to live production at Scylla Studio, focusing on performance, clean code, and scalable gameplay systems. I enjoy solving complex problems and collaborating with cross-functional teams to ship engaging games.

Available to hire

I’m Shahar Michel, a game developer with 3+ years of hands-on experience building multiplayer and single-player games in Unreal Engine and Unity. I specialize in C++, C#, gameplay systems architecture, network replication, NPC AI, and UI widgets, delivering polished player experiences.

Currently, I contribute to live production at Scylla Studio, focusing on performance, clean code, and scalable gameplay systems. I enjoy solving complex problems and collaborating with cross-functional teams to ship engaging games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Hebrew (modern)
Fluent
English
Fluent

Work Experience

Communication Division at Municipality of Holon
December 31, 2024 - July 25, 2025
Performed quality tests for the municipality system, implemented the customer service bot, responded to inquiries, and handled online requests.
Clean Room Operator at Intel
December 31, 2018 - July 25, 2025
Involved in chip manufacturing processes including machine loading, quality checks, and clean room operations essential for chip creation in a clean room environment.
Game Developer at Scylla Studio
January 1, 2025 - Present
Develop and maintain core gameplay systems in Unreal Engine 5 and C++; collaborate remotely on a live production game project with cross-functional team.
Automation QA Engineer at Municipality of Holon
January 1, 2022 - December 31, 2024
Led implementation and QA testing of an automated customer service bot.

Education

B.Sc. Computer Sciences at Holon Institute of Technology
January 1, 2020 - December 31, 2023
B.Sc. Computer Science at Holon Institute of Technology
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Government, Manufacturing, Education, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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