I am a dedicated 3D Generalist with extensive experience managing projects, including pipeline setup, rendering pipelines, and overall project execution. My expertise spans scene modeling, texturing, lighting, look development, and the 3D implementation of character costume design. I also contribute to post-compositing and sound design, specializing in cartoon-style texture painting tailored to NPR rendering pipelines. Throughout my academic and professional journey, I have developed strong skills in 3D modeling software like Maya, ZBrush, and Blender, as well as game and rendering engines such as Unreal Engine and Unity. I am fluent in English and Chinese and currently learning Japanese. I am passionate about mentoring and leading creative projects to success.

Zhenyu Fu

I am a dedicated 3D Generalist with extensive experience managing projects, including pipeline setup, rendering pipelines, and overall project execution. My expertise spans scene modeling, texturing, lighting, look development, and the 3D implementation of character costume design. I also contribute to post-compositing and sound design, specializing in cartoon-style texture painting tailored to NPR rendering pipelines. Throughout my academic and professional journey, I have developed strong skills in 3D modeling software like Maya, ZBrush, and Blender, as well as game and rendering engines such as Unreal Engine and Unity. I am fluent in English and Chinese and currently learning Japanese. I am passionate about mentoring and leading creative projects to success.

Available to hire

I am a dedicated 3D Generalist with extensive experience managing projects, including pipeline setup, rendering pipelines, and overall project execution. My expertise spans scene modeling, texturing, lighting, look development, and the 3D implementation of character costume design. I also contribute to post-compositing and sound design, specializing in cartoon-style texture painting tailored to NPR rendering pipelines.

Throughout my academic and professional journey, I have developed strong skills in 3D modeling software like Maya, ZBrush, and Blender, as well as game and rendering engines such as Unreal Engine and Unity. I am fluent in English and Chinese and currently learning Japanese. I am passionate about mentoring and leading creative projects to success.

See more

Language

English
Fluent
Chinese
Fluent
Japanese
Beginner

Work Experience

Secondary Character Designer at Thesis Project "StarShine"
January 1, 2025 - August 29, 2025
Responsible for 3D implementation of character costume design and model optimization, along with cartoon-style texture painting tailored to fit the project's NPR rendering pipeline.
Motion Graphic Designer at Zamp 30 Second Commercial
July 31, 2022 - August 29, 2025
Responsible for the entire visual effects design and implementation of the advertisement, using Adobe After Effects and Adobe Illustrator.

Education

BFA 3D Animation & VFX at School of Visual Art
January 1, 2021 - January 1, 2025

Qualifications

Silas H. Rhodes Scholarship
January 1, 2021 - January 1, 2025
Term Honors
January 1, 2021 - January 1, 2024

Industry Experience

Media & Entertainment, Education, Software & Internet