I am a dedicated 3D Generalist with extensive experience managing projects, including pipeline setup, rendering pipelines, and overall project execution. My expertise spans scene modeling, texturing, lighting, look development, and the 3D implementation of character costume design. I also contribute to post-compositing and sound design, specializing in cartoon-style texture painting tailored to NPR rendering pipelines.
Throughout my academic and professional journey, I have developed strong skills in 3D modeling software like Maya, ZBrush, and Blender, as well as game and rendering engines such as Unreal Engine and Unity. I am fluent in English and Chinese and currently learning Japanese. I am passionate about mentoring and leading creative projects to success.
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