I am a multifaceted designer and artist who is deeply committed to creating genuine and heartfelt design work. With experience in both freelance projects and internships, I have collaborated on various creative tasks, from logo creation to game asset development. I enjoy managing projects from concept through to final delivery, ensuring each piece tells a compelling story. Working in diverse settings like game studios and museums, I thrive in collaborative environments and tight deadlines. My tools of choice include Procreate, Photoshop, Figma, and Autodesk Maya, enabling me to craft both 2D and 3D assets with a creative edge.

Alona Yeganova

I am a multifaceted designer and artist who is deeply committed to creating genuine and heartfelt design work. With experience in both freelance projects and internships, I have collaborated on various creative tasks, from logo creation to game asset development. I enjoy managing projects from concept through to final delivery, ensuring each piece tells a compelling story. Working in diverse settings like game studios and museums, I thrive in collaborative environments and tight deadlines. My tools of choice include Procreate, Photoshop, Figma, and Autodesk Maya, enabling me to craft both 2D and 3D assets with a creative edge.

Available to hire

I am a multifaceted designer and artist who is deeply committed to creating genuine and heartfelt design work. With experience in both freelance projects and internships, I have collaborated on various creative tasks, from logo creation to game asset development. I enjoy managing projects from concept through to final delivery, ensuring each piece tells a compelling story.

Working in diverse settings like game studios and museums, I thrive in collaborative environments and tight deadlines. My tools of choice include Procreate, Photoshop, Figma, and Autodesk Maya, enabling me to craft both 2D and 3D assets with a creative edge.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Freelance Designer/Illustrator at Freelance
December 1, 2023 - Present
Collaborated on a team to create a visually compelling logo for a developing indie game studio. Utilized Procreate and Photoshop to create well-received game assets that improved the game studio’s project and contributed to the game’s first build for PAX East 2023. Delivered custom designs and illustrations for projects, managing various stages from conceptualization to final delivery.
UI Designer/Illustrator at MassDigi Internship
September 30, 2023 - July 25, 2025
Created series of rough sketches for review, revision, and approval for Merge Monastery, an original IP mobile merge game. Collaborated with a creative design team to complete projects on tight deadlines. Designed and created seventeen 2D art assets, and three 3D assets. Conceptualized and designed twenty user interface assets through Figma and Procreate.
Visitor Experience Associate at Worcester Art Museum
January 1, 2023 - Present
Actively greeted visitors to the Museum in a friendly, warm manner. Collaborated with other museum departments to support the visitor experience, including occasionally working at after-hours events. Managed and designed visitor experience signs and handouts to best inform guests of current events.

Education

Bachelor of Arts in Design at Becker School of Design and Technology at Clark University
January 1, 2019 - December 31, 2023
Associate of Arts at Quinsigamond Community College
January 1, 2017 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services