Hi, I'm Christopher Beck, a seasoned Graphic Designer with 18 years of experience in design, illustration, and concept development. I've worked extensively in both corporate product design and freelance environments, and I'm passionate about using both modern digital tools and traditional artistic techniques to deliver creative solutions. My skills span Adobe Creative Suite and various illustration mediums like pencil, pen, ink, and brush. Having contributed to game design projects for well-known IPs like Elder Scrolls and worked on various components from packaging to rulebooks, I thrive on creating engaging user experiences. I also enjoy guiding freelance artists and continuously exploring new avenues for artistic expression.

Christopher Beck

Hi, I'm Christopher Beck, a seasoned Graphic Designer with 18 years of experience in design, illustration, and concept development. I've worked extensively in both corporate product design and freelance environments, and I'm passionate about using both modern digital tools and traditional artistic techniques to deliver creative solutions. My skills span Adobe Creative Suite and various illustration mediums like pencil, pen, ink, and brush. Having contributed to game design projects for well-known IPs like Elder Scrolls and worked on various components from packaging to rulebooks, I thrive on creating engaging user experiences. I also enjoy guiding freelance artists and continuously exploring new avenues for artistic expression.

Available to hire

Hi, I’m Christopher Beck, a seasoned Graphic Designer with 18 years of experience in design, illustration, and concept development. I’ve worked extensively in both corporate product design and freelance environments, and I’m passionate about using both modern digital tools and traditional artistic techniques to deliver creative solutions. My skills span Adobe Creative Suite and various illustration mediums like pencil, pen, ink, and brush.

Having contributed to game design projects for well-known IPs like Elder Scrolls and worked on various components from packaging to rulebooks, I thrive on creating engaging user experiences. I also enjoy guiding freelance artists and continuously exploring new avenues for artistic expression.

See more

Language

English
Fluent

Work Experience

Production Graphic Designer at Chip Theory Games
January 1, 2023 - July 25, 2025
Primary responsibilities include packaging, card, rulebook, and component design for licensed and company owned IP game design including Elder Scrolls, Hoplomacus Victorum and Solar Sentinels. Integration of freelance artwork into established design templates to create a seamless and engaging user interface experience for consumers while maintaining a cohesive product theme. Responsible for the primary graphic design and artistic direction of the Solar Sentinels module for the 20 Strong card game series as well as primary illustration responsibilities.
Graphic Designer at Fantasy Flight Games
January 1, 2020 - July 25, 2025
Primary responsibilities include packaging, card, punchboard, rulebook, and component design for licensed and company owned IP game design, as well as design assets for marketing implementation. Integration of acquired freelance artwork into established design templates to create immersive UX/UI experiences for consumers while maintaining a cohesive product theme. Created a comprehensive guide for and managed graphic design freelancers through critique in the execution of the art integration process for the Star Wars Roleplaying Game across multiple product lines. Coordinated freelance graphic design contractors including acquisition, critique, and review.

Education

Bachelors of Fine Arts at Minneapolis College of Art and Design
September 3, 2001 - December 23, 2005
Degree in Comic Illustration & Design

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Consumer Goods, Media & Entertainment