Hi, I'm Alireza Nasr, a creative and detail-oriented 3D Artist with over 10 years of experience in modeling and texturing for film, TV, and animation. I specialize in producing high-quality assets and thrive in collaborative environments where feedback and tight deadlines are part of the process. I'm proficient in tools like Maya, ZBrush, Substance Painter, and Photoshop, with additional skills in Houdini and Blender. I enjoy bringing characters, creatures, and environments to life, working closely with creative teams to ensure the final product is both visually stunning and technically sound. I'm passionate about continual learning and adapting to new challenges in the evolving world of 3D art and animation.

Alireza Nasr

Hi, I'm Alireza Nasr, a creative and detail-oriented 3D Artist with over 10 years of experience in modeling and texturing for film, TV, and animation. I specialize in producing high-quality assets and thrive in collaborative environments where feedback and tight deadlines are part of the process. I'm proficient in tools like Maya, ZBrush, Substance Painter, and Photoshop, with additional skills in Houdini and Blender. I enjoy bringing characters, creatures, and environments to life, working closely with creative teams to ensure the final product is both visually stunning and technically sound. I'm passionate about continual learning and adapting to new challenges in the evolving world of 3D art and animation.

Available to hire

Hi, I’m Alireza Nasr, a creative and detail-oriented 3D Artist with over 10 years of experience in modeling and texturing for film, TV, and animation. I specialize in producing high-quality assets and thrive in collaborative environments where feedback and tight deadlines are part of the process. I’m proficient in tools like Maya, ZBrush, Substance Painter, and Photoshop, with additional skills in Houdini and Blender.

I enjoy bringing characters, creatures, and environments to life, working closely with creative teams to ensure the final product is both visually stunning and technically sound. I’m passionate about continual learning and adapting to new challenges in the evolving world of 3D art and animation.

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Work Experience

Environment Generalist Artist at Dream Machine
June 30, 2024 - July 28, 2025
Created high-quality environment assets, including architectural structures, terrains, and foliage. Produced textures and materials with Substance Painter and ensured assets met technical specs. Utilized Maya and Houdini in production pipeline and participated in regular team reviews.
3D Modeler at Frontier VFX
July 31, 2023 - July 28, 2025
Delivered high-end character and prop models for VFX pipelines. Retopologized assets and created blendshapes for animation use. Collaborated closely with creative teams and used Shotgun for asset tracking.
Creature Artist at Redefine
November 30, 2021 - July 28, 2025
Sculpted photorealistic creatures using ZBrush and Maya. Developed optimized production-ready topology and collaborated on creative and technical resolutions.
Freelance 3D Character Artist at Ex Nihilo Production Inc.
June 30, 2021 - July 28, 2025
Modeled, textured, and shaded stylized characters and props for Astro Alyssa.
3D Modeler at On Animation Studios
December 31, 2020 - July 28, 2025
Modeled characters and props for Miraculous: Ladybug & Cat Noir Awakening.
Senior Asset Artist at Anima Vitae Point
August 31, 2019 - July 28, 2025
Built characters and sets for Moominvalley with consistent technical and visual quality.
3D Modeler & Texture Artist at VHQ KL
August 31, 2018 - July 28, 2025
Produced film-quality assets for multiple cinematic projects.
3D Modeler & Texture Artist at Giggle Garage
April 30, 2017 - July 28, 2025
Delivered animated series assets from modeling to texturing, aligned with direction and pipeline.
Environment Generalist Artist at Dream Machine
June 30, 2024 - July 28, 2025
Created high-quality environment assets, including architectural structures, terrains, and foliage. Produced textures and materials with Substance Painter and ensured assets met technical specifications. Utilized Maya and Houdini in production pipeline and participated in regular team reviews.
3D Modeler at Frontier VFX
July 31, 2023 - July 28, 2025
Delivered high-end character and prop models for VFX pipelines. Retopologized assets and created blendshapes for animation use. Collaborated closely with creative teams and used Shotgun for asset tracking.
Creature Artist at Redefine
November 30, 2021 - July 28, 2025
Sculpted photorealistic creatures using ZBrush and Maya. Developed optimized production-ready topology and collaborated on creative and technical resolutions.
Freelance 3D Character Artist at Ex Nihilo Production Inc.
June 30, 2021 - July 28, 2025
Modeled, textured, and shaded stylized characters and props for the project Astro Alyssa.
3D Modeler at On Animation Studios
December 31, 2020 - July 28, 2025
Modeled characters and props for Miraculous: Ladybug & Cat Noir Awakening.
Senior Asset Artist at Anima Vitae Point
August 31, 2019 - July 28, 2025
Built characters and sets for Moominvalley with consistent technical and visual quality.
3D Modeler & Texture Artist at VHQ KL
August 31, 2018 - July 28, 2025
Produced film-quality assets for multiple cinematic projects.
3D Modeler & Texture Artist at Giggle Garage
April 30, 2017 - July 28, 2025
Delivered animated series assets from modeling to texturing aligned with direction and pipeline.
Environment Generalist Artist at Dream Machine
June 30, 2024 - July 28, 2025
Created high-quality environment assets including architectural structures, terrains, and foliage. Produced textures and materials with Substance Painter, ensuring technical specifications were met. Utilized Maya and Houdini in the production pipeline and actively participated in regular team reviews.
3D Modeler at Frontier VFX
July 31, 2023 - July 28, 2025
Delivered high-end character and prop models for VFX pipelines. Retopologized assets and created blendshapes for animation use. Collaborated closely with creative teams and managed asset tracking using Shotgun.
Creature Artist at Redefine
November 30, 2021 - July 28, 2025
Sculpted photorealistic creatures using ZBrush and Maya. Developed optimized production-ready topology and collaborated on creative and technical resolutions.
Freelance 3D Character Artist at Ex Nihilo Production Inc.
June 30, 2021 - July 28, 2025
Modeled, textured, and shaded stylized characters and props for the project Astro Alyssa.
3D Modeler at On Animation Studios
December 31, 2020 - July 28, 2025
Modeled characters and props for Miraculous: Ladybug & Cat Noir Awakening.
Senior Asset Artist at Anima Vitae Point
August 31, 2019 - July 28, 2025
Built characters and sets for Moominvalley ensuring consistent technical and visual quality.
3D Modeler & Texture Artist at VHQ KL
August 31, 2018 - July 28, 2025
Produced film-quality assets for multiple cinematic projects.
3D Modeler & Texture Artist at Giggle Garage
April 30, 2017 - July 28, 2025
Delivered animated series assets from modeling to texturing, aligned with direction and pipeline requirements.
Environment Generalist Artist at Dream Machine
June 30, 2024 - July 28, 2025
Created high-quality environment assets, including architectural structures, terrains, and foliage. Produced textures and materials with Substance Painter and ensured assets met technical specs. Utilized Maya and Houdini in the production pipeline and participated in regular team reviews.
3D Modeler at Frontier VFX
July 31, 2023 - July 28, 2025
Delivered high-end character and prop models for VFX pipelines. Retopologized assets and created blendshapes for animation use. Collaborated closely with creative teams and used Shotgun for asset tracking.
Creature Artist at Redefine
November 30, 2021 - July 28, 2025
Sculpted photorealistic creatures using ZBrush and Maya. Developed optimized production-ready topology and collaborated on creative and technical resolutions.
Freelance 3D Character Artist at Ex Nihilo Production Inc.
June 30, 2021 - July 28, 2025
Modeled, textured, and shaded stylized characters and props for Astro Alyssa.
3D Modeler at On Animation Studios
December 31, 2020 - July 28, 2025
Modeled characters and props for Miraculous: Ladybug & Cat Noir Awakening.
Senior Asset Artist at Anima Vitae Point
August 31, 2019 - July 28, 2025
Built characters and sets for Moominvalley with consistent technical and visual quality.
3D Modeler & Texture Artist at VHQ KL
August 31, 2018 - July 28, 2025
Produced film-quality assets for multiple cinematic projects.
3D Modeler & Texture Artist at Giggle Garage
April 30, 2017 - July 28, 2025
Delivered animated series assets from modeling to texturing, aligned with direction and pipeline.

Education

Associate Degree at University of Applied Science & Technology
January 1, 2006 - December 31, 2006
Associate Degree at University of Applied Science & Technology
January 1, 2006 - December 31, 2006
Associate Degree at University of Applied Science & Technology
January 1, 2006 - March 31, 2006
Associate Degree at University of Applied Science & Technology
January 1, 2006 - March 31, 2006

Qualifications

Hyper-Realistic 3D Portrait Certification
March 1, 2020 - March 31, 2020
Hyper-Realistic 3D Portrait Certification
March 1, 2020 - March 31, 2020
Hyper-Realistic 3D Portrait Certification
March 1, 2020 - March 31, 2020
Hyper-Realistic 3D Portrait Certification
March 1, 2020 - March 31, 2020

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Other, Professional Services