I’m a passionate gameplay programmer with three years of specialized training at AIV– Italian Videogame Academy, where I honed my skills in crafting engaging and responsive player experiences. I specialize in gameplay mechanics, AI systems, and technical implementation using Unity and Unreal Engine, ensuring smooth and scalable solutions with a keen eye on performance and maintainability.
I enjoy developing core gameplay mechanics, custom tools, AI with behavior trees and finite state machines, and integrating UI/UX, animation, audio, and level design workflows. I’m always eager to collaborate cross-functionally with art and design teams to create the best player experiences.
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