I’m Marta Giacobbe, a 3D character and creature artist based in London. With a background in fashion design and a deep love for both traditional and digital art, I create work that blends the organic with the surreal.
My inspiration often comes from the wilderness, from untamed landscapes, ancient symbolism, and the quiet strength of the natural world. I’m especially drawn to stories rooted in mythology and the feminine spirit. My characters carry themes of sisterhood, resilience, and ancestral memory, shaped through sculpting, texturing, and digital illustration.
I have over three years of experience working across VFX and real-time pipelines. During my time at Clear Angle Studios, I contributed to projects for clients such as Cloud Imperium and Microsoft, honing my skills in organic modeling and character detail.
Now working as a freelance artist, I’m open to collaborations in character design, concept art, creature work, book illustration, merchandise, and more — anything that invites imagination, emotion, and storytelling.
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This personal project explores the creation of a photorealistic digital character head, with a focus on anatomy, realistic skin detail, grooming, and full character styling. I approached this piece as a complete, production-ready study—from high-resolution sculpting to lookdev, hair, clothing, and accessories.
The head was sculpted in ZBrush, textured entirely in Mari, and groomed in Maya XGen. Lighting and rendering were done in Arnold. I also modeled, sculpted, and textured all accessories and clothing. The garments were created using Marvelous Designer, then refined and detailed in ZBrush and Mari.
My goal was to balance realism with personality—creating a character that feels grounded, expressive, and visually coherent from head to fabric.
Textures based on resources from TexturingXYZ.
Turntable and Lighting Setup scene and assets are from CAVE Academy.
To see the full project breakdown click here:
[Flo The Wanderer](https://www.twine.net/signin
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