I’m Marta Giacobbe, a 3D character and creature artist based in London. With a background in fashion design and a deep love for both traditional and digital art, I create work that blends the organic with the surreal. My inspiration often comes from the wilderness, from untamed landscapes, ancient symbolism, and the quiet strength of the natural world. I’m especially drawn to stories rooted in mythology and the feminine spirit. My characters carry themes of sisterhood, resilience, and ancestral memory, shaped through sculpting, texturing, and digital illustration.​​​​​​​ I have over three years of experience working across VFX and real-time pipelines. During my time at Clear Angle Studios, I contributed to projects for clients such as Cloud Imperium and Microsoft, honing my skills in organic modeling and character detail. Now working as a freelance artist, I’m open to collaborations in character design, concept art, creature work, book illustration, merchandise, and more — anything that invites imagination, emotion, and storytelling.

Marta Giacobbe

I’m Marta Giacobbe, a 3D character and creature artist based in London. With a background in fashion design and a deep love for both traditional and digital art, I create work that blends the organic with the surreal. My inspiration often comes from the wilderness, from untamed landscapes, ancient symbolism, and the quiet strength of the natural world. I’m especially drawn to stories rooted in mythology and the feminine spirit. My characters carry themes of sisterhood, resilience, and ancestral memory, shaped through sculpting, texturing, and digital illustration.​​​​​​​ I have over three years of experience working across VFX and real-time pipelines. During my time at Clear Angle Studios, I contributed to projects for clients such as Cloud Imperium and Microsoft, honing my skills in organic modeling and character detail. Now working as a freelance artist, I’m open to collaborations in character design, concept art, creature work, book illustration, merchandise, and more — anything that invites imagination, emotion, and storytelling.

Available to hire

I’m Marta Giacobbe, a 3D character and creature artist based in London. With a background in fashion design and a deep love for both traditional and digital art, I create work that blends the organic with the surreal.
My inspiration often comes from the wilderness, from untamed landscapes, ancient symbolism, and the quiet strength of the natural world. I’m especially drawn to stories rooted in mythology and the feminine spirit. My characters carry themes of sisterhood, resilience, and ancestral memory, shaped through sculpting, texturing, and digital illustration.​​​​​​​
I have over three years of experience working across VFX and real-time pipelines. During my time at Clear Angle Studios, I contributed to projects for clients such as Cloud Imperium and Microsoft, honing my skills in organic modeling and character detail.
Now working as a freelance artist, I’m open to collaborations in character design, concept art, creature work, book illustration, merchandise, and more — anything that invites imagination, emotion, and storytelling.

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Language

English
Advanced
Italian
Advanced

Work Experience

Freelance 3D Character Artist
January 1, 2023 - Present
Delivered anatomically accurate, FACS-ready characters and creatures for film/game clients. Used ZBrush & Wrap4D to create hero assets optimized for real-time and cinematic workflows.
Asset Artist at Clear Angle Studios
December 31, 2024 - July 29, 2025
Processed hundreds of human scans into clean, production-ready digi-doubles. Sculpted neutral & FACS shapes; textured using PBR workflows for clients including Microsoft and Cloud Imperium.
Creature Artist at NFTS
December 31, 2022 - July 29, 2025
Created a hero creature asset for short film Reality Heist, from concept to UE integration. Handled modeling, texturing, rigging, and animation; worked closely with cinematographers for seamless VFX shots.
CGI Artist at NFTS
December 31, 2022 - July 29, 2025
Modeled stylized props & VFX assets for award-winning stop-motion short Curiosa. Focused on optimization and art-direction fidelity.
Production Coordinator at Satore Studio
December 31, 2020 - July 29, 2025
Coordinated logistics for VR piece Cosmos Within Us. Managed scheduling and festival liaisons including VR Days and Lux Film Fest.

Education

MA Visual Effects at NFTS, UK
January 1, 2023 - December 31, 2023
MA Visual & Multimedia Design at La Sapienza, IT
January 1, 2013 - December 31, 2013
BA Fashion Studies at La Sapienza, IT
January 1, 2009 - December 31, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet
    paper Flo The Wanderer

    This personal project explores the creation of a photorealistic digital character head, with a focus on anatomy, realistic skin detail, grooming, and full character styling. I approached this piece as a complete, production-ready study—from high-resolution sculpting to lookdev, hair, clothing, and accessories.
    The head was sculpted in ZBrush, textured entirely in Mari, and groomed in Maya XGen. Lighting and rendering were done in Arnold. I also modeled, sculpted, and textured all accessories and clothing. The garments were created using Marvelous Designer, then refined and detailed in ZBrush and Mari.
    My goal was to balance realism with personality—creating a character that feels grounded, expressive, and visually coherent from head to fabric.
    Textures based on resources from TexturingXYZ.
    Turntable and Lighting Setup scene and assets are from CAVE Academy.
    To see the full project breakdown click here:
    [Flo The Wanderer](https://www.twine.net/signin