Hi, I’m Lily Zhao—a sound designer and audio engineer specializing in sound editing, Foley, ADR, and immersive mixing for films, games, and installations. I thrive in Pro Tools, RX, Dolby Atmos, and 7.1.4/5.1/binaural mixing to deliver professional-quality sound under tight deadlines and I love collaborating closely with directors and post teams to realize a shared sonic vision. From feature films to experimental installations, I design and mix immersive audio across formats and pipelines (Wwise, Unity, Max/MSP, and more), always focused on storytelling through sound and spatial realism. I’m excited to bring my curiosity, collaborative spirit, and technical skills to your team.

Lily Zhao

Hi, I’m Lily Zhao—a sound designer and audio engineer specializing in sound editing, Foley, ADR, and immersive mixing for films, games, and installations. I thrive in Pro Tools, RX, Dolby Atmos, and 7.1.4/5.1/binaural mixing to deliver professional-quality sound under tight deadlines and I love collaborating closely with directors and post teams to realize a shared sonic vision. From feature films to experimental installations, I design and mix immersive audio across formats and pipelines (Wwise, Unity, Max/MSP, and more), always focused on storytelling through sound and spatial realism. I’m excited to bring my curiosity, collaborative spirit, and technical skills to your team.

Available to hire

Hi, I’m Lily Zhao—a sound designer and audio engineer specializing in sound editing, Foley, ADR, and immersive mixing for films, games, and installations. I thrive in Pro Tools, RX, Dolby Atmos, and 7.1.4/5.1/binaural mixing to deliver professional-quality sound under tight deadlines and I love collaborating closely with directors and post teams to realize a shared sonic vision.

From feature films to experimental installations, I design and mix immersive audio across formats and pipelines (Wwise, Unity, Max/MSP, and more), always focused on storytelling through sound and spatial realism. I’m excited to bring my curiosity, collaborative spirit, and technical skills to your team.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Chinese
Fluent
English
Fluent
Japanese
Intermediate

Work Experience

Intern at Clear Lake & Fever Recording Studios
September 1, 2025 - Present
Support recording engineers with session setup, teardown, and technical troubleshooting in a professional studio environment. Maintain studio organization, equipment functionality, and client services to ensure smooth daily operations.
AI Audio and Video Annotation Specialist (Contract) at Verita AI
September 1, 2025 - Present
Annotate AI-generated audio, analyzing waveforms, frequency, and DSP artifacts to improve sound quality. Produce technical reports comparing outputs across models and identify subtle issues in audio generation. Conduct frame-by-frame video annotation, providing concise descriptions to support AI training in visual storytelling and animation, ensuring models capture the richness of visual language.
Remote AI Audio and Video Annotation Specialist (Contract) at Verita AI
September 1, 2025 - Present
Remote contract role focusing on annotating AI-generated audio by analyzing waveforms, frequency content, and DSP artifacts to improve sound quality. Produced technical reports comparing outputs across models and identifying subtle issues in audio generation. Conducted frame-by-frame video annotation to support AI training in visual storytelling and animation, ensuring models capture the richness of visual language.
Director, Sound designer at Weathered and Seasoned
June 30, 2025 - October 13, 2025
Recruited and led a designer team to create a multisensory installation from concept to completion. Designed and mixed 8-channel immersive audio in Dolby Atmos and IEM Ambisonics using Pro Tools and Reaper, enhancing storytelling and spatial realism. Engineered and routed an 18-channel system via Max, Dante, and mixers, aligning audio delivery with the physical layout to ensure precise sound placement for each listener.
Sound Designer, Mixer at Bits of Realm
June 30, 2025 - October 13, 2025
Set up and engineered ADR and Foley sessions in Pro Tools, ensuring precise cue-to-picture sync. Designed dialogue, ambience, SFX, music, and Foley for a 100-minute film, delivering a final 5.1 mix.
Director, Sound designer at Weathered and Seasoned
June 1, 2025 - September 27, 2025
Recruited and led a designer team to create a multisensory installation from concept to completion. Designed and mixed 8-chapter immersive audio in Dolby Atmos and IEM Ambisonics using Pro Tools and Reaper, enhancing storytelling and spatial realism. Engineered and routed an 18-channel system via Max, Dante, and mixers, aligning audio delivery with the physical layout to ensure precise sound placement for each listener.
Sound Designer, Mixer at Bits of Realm
June 1, 2025 - September 27, 2025
Set up and engineered ADR and Foley sessions in Pro Tools, ensuring precise cue-to-picture sync. Designed dialogue, ambience, SFX, music, and Foley for a 100-minute film, delivering a final 5.1 mix.
Director, Sound Designer at "Weathered and Seasoned" Interactive Sound Installation
June 1, 2025 - September 27, 2025
Recruited and led a designer team to create a multisensory installation from concept to completion. Designed and mixed 8-channel immersive audio in Dolby Atmos and IEM Ambisonics using Pro Tools and Reaper, enhancing storytelling and spatial realism. Engineered and routed an 18-channel system via Max, Dante, and mixers, aligning audio delivery with the physical layout to ensure precise sound placement for each listener.
Sound Designer, Mixer at "Bits of Realm"
June 1, 2025 - September 27, 2025
Set up and engineered ADR and Foley sessions in Pro Tools, ensuring precise cue-to-picture sync. Designed dialogue, ambience, SFX, music, and Foley for a 100-minute film, delivering a final 5.1 mix.
Freelance Sound Designer, Music Supervisor at LKS Game Studio
April 1, 2025 - Present
Design customized sound effects using synthesizers and Foley techniques for a pixel indie game. Supervise and collaborate with multiple composers, facilitating regular meetings between game producers and composers to align with the director’s vision. Implement and mix interactive music and sound effects in Wwise, ensuring smooth, efficient integration into Unity and consistent in-game audio performance.
Freelance Sound Designer, Music Supervisor at LKS Game Studio
April 1, 2025 - Present
Design customized sound effects using synthesizer and Foley techniques for a pixel indie game. Supervise and collaborate with multiple composers, facilitating regular meetings between game producers and composers to align with the director’s vision. Implement and mix interactive music and sound effects in Wwise, ensuring smooth, efficient integration into Unity and consistent in-game audio performance.
Freelance Sound Designer, Music Supervisor at LKS Game Studio
April 1, 2025 - Present
Designed customized sound effects using synthesizers and Foley techniques for a pixel indie game. Supervised and collaborated with multiple composers, facilitating regular meetings between game producers and composers to align with the director’s vision. Implemented and mixed interactive music and sound effects in Wwise, ensuring smooth, efficient integration into Unity and consistent in-game audio performance.
Freelance Audio Lead, Music Supervisor at Luokunsheng Game Studio
April 1, 2025 - Present
Design customized sound effects using synth plug-ins and foley techniques for a pixel indie game. Supervise and collaborate with multiple composers, facilitating regular meetings between game producers and composers to align with the director’s vision. Implement and mix interactive music and sound effects in Wwise, ensuring smooth, efficient integration into Unity and consistent in-game audio performance.
Sound Designer, for Candlelight at TapTap Game Jam
November 30, 2024 - August 3, 2025
Designed sound effects using Pro Tools and oversaw the production of the soundtrack for a simulation-adventure game. Implemented audio to Unity through Wwise to enhance player immersion. Collaborated with a team of 15 developers and artists to successfully develop and ship a complete game on the TapTap platform within 21 days, winning the Best Community Award.
Podcast Production Intern at CITIC Press Group Sight Media
August 31, 2024 - October 13, 2025
Produced and edited weekly episodes in Reaper, using RX for denoising, mixing to standard loudness. Recorded and managed in-person and remote interviews, ensuring high-quality sound capture.
Podcast Production Intern at CITIC Press Group Sight Media
August 31, 2024 - August 3, 2025
Produced and edited weekly podcast episodes using Reaper and Audition, mixing and mastering audio to industry-standard loudness levels. Recorded and managed in-person and remote interviews, ensuring high-quality sound capture.
Podcast Production Intern at CITIC Press Group Sight Media
August 1, 2024 - September 27, 2025
Produced and edited weekly episodes in Reaper, using RX for denoising, mixing to standard loudness. Recorded and managed in-person and remote interviews, ensuring high-quality sound capture.
Podcast Production Intern at CITIC Press Group Sight Media
August 1, 2024 - September 27, 2025
Produced and edited weekly episodes in Reaper, using RX for denoising, mixing to standard loudness. Recorded and managed in-person and remote interviews, ensuring high-quality sound capture.
Audio/Visual Intern at CC Summer Music Festival
March 31, 2024 - August 3, 2025
Filmed more than 20 concerts each season, and edited those videos clips into two festival promotion videos for the festival’s website. Assisted the music technical director with synching live concert audio to video. Assisted in ticketing and organizing more than 20 concerts each season.

Education

Bachelor of Arts at Colorado College, Colorado Springs, CO
January 1, 2020 - December 31, 2024
Master of Arts at Northwestern University
January 11, 2030 - January 1, 2025
Bachelor of Arts in Music Audio at Colorado College
January 11, 2030 - January 1, 2024
Master of Arts, Sound Arts and Industries at Northwestern University
January 11, 2030 - January 1, 2025
Bachelor of Arts, Music Audio, Technical & Professional Skills at Colorado College
January 11, 2030 - January 1, 2024
Master of Arts, Sound Arts and Industries at Northwestern University
January 11, 2030 - January 1, 2025
Bachelor of Arts, Music Audio at Colorado College
January 11, 2030 - January 1, 2024

Qualifications

Dante Level 1
January 11, 2030 - August 3, 2025
Dante Level 2
January 11, 2030 - August 3, 2025
Dante Level 1
January 11, 2030 - September 27, 2025
Dante Level 2
January 11, 2030 - September 27, 2025
Dante Level 1
January 11, 2030 - September 27, 2025
Dante Level 2
January 11, 2030 - September 27, 2025
Dante Level 1
January 11, 2030 - October 13, 2025
Dante Level 2
January 11, 2030 - October 13, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services